Status Update
Comments
uc...@google.com <uc...@google.com>
lf...@google.com <lf...@google.com> #2
Tentatively, the annotation should be something use-case-specific like @OutlinedNewApi
that allows alternative build systems (e.g. not R8/D8) to make their own decisions. We'll provide a default Proguard configuration for R8, but it's not guaranteed this will work as intended -- outlining is automatic in newer versions, but it may be disabled.
is...@google.com <is...@google.com>
rk...@google.com <rk...@google.com>
bo...@google.com <bo...@google.com>
bo...@google.com <bo...@google.com> #3
Just as an FYI, this was enabled in AGP 2 years ago (AGP 7.3 as far as I remember), ag/18426192, so for AGP users it might fine to just remove the rule for @DoNotInline
. I like the @OutlinedNewApi
to make it clear what this is for other consumers to handle it as they see fit.
ar...@gmail.com <ar...@gmail.com> #4
Given the failure mode can include run-time crashes, that's not an acceptable level of usage.
Description
I have my emulator on one side of my monitor, and when I rotate it to landscape, half of it's off the screen because it's rotating around the centre of the emulator's window. So I have to drag it back onto the screen, and when I rotate it to portrait again, I have to move it back to where it was. That's a lot of dragging the window around when testing rotations!
So would it be possible to pin a corner of the window, so it rotates around that instead of the centre? That way it would basically stay where it is, and the window would always be in view. Or at least make it an option (since people probably put their emulators in different places on the screen)
Plus I've seen people requesting something to stop the toolbar moving around when performing rotations - this would solve that too, if the top right corner of the window stays where it is, the toolbar will be in the same place as well because it seems to be positioned relative to that corner.
It would be nice if the emulator remembered its position and size when it started too, but at least you only have to mess with that when you start it up! It's the rotation that's a pain to use.
Thanks!