Fixed
Status Update
Comments
uc...@google.com <uc...@google.com>
lf...@google.com <lf...@google.com> #2
Thank you for the report. We will try to fix this soon. In the meantime, could you please start the emulator from the console (see the commands below), open the camera app to crash it and attach the output, it might help to figure out what the problem is:
cd /Users/YOUR_USERNAME/Library/Android/sdk/emulator
./emulator -list-avds
./emulator -verbose -avd YOUR_AVD_FROM_PREVIOUS_STEP
if there is a crash report to send, please send it and attach the report id.
is...@google.com <is...@google.com>
rk...@google.com <rk...@google.com>
bo...@google.com <bo...@google.com>
bo...@google.com <bo...@google.com> #3
We got a crash report (thanks JP): 872e3b20bc34905b. It says EXC_BAD_INSTRUCTION / 0x00000001
and the console also says "Illegal hardware instruction". I suspect the new MacOS brought a new hypervizor which causes this behavior. Haitao, could you please take a look?
ar...@gmail.com <ar...@gmail.com> #4
We have quite some crashes like this:
product_name="AndroidEmulator" AND crash.Reason="EXC_BAD_INSTRUCTION / 0x00000001" AND cpu.Architecture="arm64"
Description
I have my emulator on one side of my monitor, and when I rotate it to landscape, half of it's off the screen because it's rotating around the centre of the emulator's window. So I have to drag it back onto the screen, and when I rotate it to portrait again, I have to move it back to where it was. That's a lot of dragging the window around when testing rotations!
So would it be possible to pin a corner of the window, so it rotates around that instead of the centre? That way it would basically stay where it is, and the window would always be in view. Or at least make it an option (since people probably put their emulators in different places on the screen)
Plus I've seen people requesting something to stop the toolbar moving around when performing rotations - this would solve that too, if the top right corner of the window stays where it is, the toolbar will be in the same place as well because it seems to be positioned relative to that corner.
It would be nice if the emulator remembered its position and size when it started too, but at least you only have to mess with that when you start it up! It's the rotation that's a pain to use.
Thanks!