Fixed
Status Update
Comments
ap...@google.com <ap...@google.com> #2
Update: I was able to downgrade to 32.1.10 and I can confirm it's smooth again. The issue is indeed in emulator version 33.1.1
jb...@google.com <jb...@google.com> #3
It's happening to me too and I also confirm that reverting to 32.1.10 fixes the issue.
We should have an easier way of reverting versions. AS should allow picking the version similarly to how we already do for the other tools in SDK manager.
We should have an easier way of reverting versions. AS should allow picking the version similarly to how we already do for the other tools in SDK manager.
pe...@gmail.com <pe...@gmail.com> #4
Hi,
would you try to turn on hardware GPU rendering (instead of auto GPU) and see if it fixes this issue?
would you try to turn on hardware GPU rendering (instead of auto GPU) and see if it fixes this issue?
jb...@google.com <jb...@google.com> #5
Hi,
I'm currently not able to change this option, it is greyed out.
I'm currently not able to change this option, it is greyed out.
ba...@gmail.com <ba...@gmail.com> #6
Hi,
there are 2 ways to set it:
1. use a google_apis image (instead of google_apis_playstore). it will re-enable the option.
2. go to your avd folder (usually located in ~/.android/avd/your_avd_name.avd/), open config.ini and hardware-qemu.ini, then modify those lines:
hw.gpu.enabled=yes
hw.gpu.mode=host
there are 2 ways to set it:
1. use a google_apis image (instead of google_apis_playstore). it will re-enable the option.
2. go to your avd folder (usually located in ~/.android/avd/your_avd_name.avd/), open config.ini and hardware-qemu.ini, then modify those lines:
hw.gpu.enabled=yes
hw.gpu.mode=host
ba...@gmail.com <ba...@gmail.com> #7
Hi,
Yes, option 2 fixes the issue (which also persists on 33.1.2 btw). Even though I get a warning when I start the emulator (see attachments).
Will this option be enabled "out of the box" in a future version?
Yes, option 2 fixes the issue (which also persists on 33.1.2 btw). Even though I get a warning when I start the emulator (see attachments).
Will this option be enabled "out of the box" in a future version?
il...@google.com <il...@google.com> #8
Hi,
we suspect a bug in gpu detection logic on Mac M1, and will try to address it in upcoming releases.
we suspect a bug in gpu detection logic on Mac M1, and will try to address it in upcoming releases.
am...@gmail.com <am...@gmail.com> #9
Hi Devki,
would you help to cp aosp/2451107 to next stable and canary releases? Thank you!
would you help to cp aosp/2451107 to next stable and canary releases? Thank you!
wa...@gmail.com <wa...@gmail.com> #10
Hi Devki,
Could we cherry-pick it to canary release as well? Thanks!
Could we cherry-pick it to canary release as well? Thanks!
re...@gmail.com <re...@gmail.com> #11
@yahan it will be picked up in the next canary since we are doing snaps!
ku...@gmail.com <ku...@gmail.com> #12
Comment has been deleted.
ow...@gmail.com <ow...@gmail.com> #13
Was able to force the emulator to use the host GPU by opening it via the terminal with
./emulator -avd Resizable_API_33 -gpu host
jb...@google.com <jb...@google.com> #14
I believe this is still happening in 33.1.10
Description
Much like was done for Fragments in b/162255449 , When using the ActivityResultRegistry with a
LifecycleOwner
, the latest possible time thatregister()
should be called is while the lifecycle is CREATED. This ensures that any registered callbacks are always registered in the same exact order.If there is an attempt to register after the
LifecycleOwner
is STARTED, we should throw.This is different from b/162255449 because fragments don't move their Lifecycle until after their lifecycle callbacks (another joy of the multiple fragment lifecycles). Once b/127528777 is fixed, this will go for fragments as well.