Fixed
Status Update
Comments
se...@google.com <se...@google.com>
[Deleted User] <[Deleted User]> #2
Jeremy, is this still an issue? I think the problem was that you had two transitions targeting the same View for the same action (e.g. two Slide() transitions).
ko...@gmail.com <ko...@gmail.com> #3
I have a similar issue with plain AnimatorSet:
set.start()
set.pause()
set.setCurrentPlayTime(100)
set.setCurrentPlayTime(0)
set.setCurrentPlayTime(100)
set.resume()
doesn't play animation in resume().
ap...@google.com <ap...@google.com> #4
Should clarify that if I filter out setCurrentPlayTime(0)
(or replace it with setCurrentPlayTime(1)
) it works well.
Also even with setCurrentPlayTime(0)
, onAnimationEnd
is notified with correct delay (as if the animation has played).
pa...@gmail.com <pa...@gmail.com> #5
@
I think that is intended for Animator. If you set the currentPlayTime
to 0 or the total duration the animator completes. We do some
Description
Component used: lifecycle lint Version used: 2.3.1 Devices/Android versions reproduced on:
If I remove <String> from initialization, lint doesn't fail. This is not an error.
If I remove private modifier, lint doesn't fail. This is not an error.