Status Update
Comments
ma...@google.com <ma...@google.com>
ma...@google.com <ma...@google.com> #2
Thank you for posting.
We have verified and logged this issue internally. Please note that we cannot give you any timelines, but you can star the issue to get notifications.
ha...@gmail.com <ha...@gmail.com> #3
da...@glovoapp.com <da...@glovoapp.com> #4
[Deleted User] <[Deleted User]> #5
ta...@uber.com <ta...@uber.com> #6
ma...@google.com <ma...@google.com> #7
We greatly appreciate your patience.
The fix for this issue will be included in the next Maps SDK for iOS version, hence setting the status of it accordingly.
Thanks for working with us!
[Deleted User] <[Deleted User]> #8
[Deleted User] <[Deleted User]> #9
We continue to see this issue in 6.1.0-beta.
[Deleted User] <[Deleted User]> #10
We continue to see this in issue in 6.1.1-beta.
[Deleted User] <[Deleted User]> #11
ra...@google.com <ra...@google.com> #12
Hello team,
The fix will be included in version 6.2.1 and will be released some time this month.
Apologies for the inconvenience.
ha...@gmail.com <ha...@gmail.com> #13
This is not fixed for us:
newLibraryWithFile:3581: failed assertion `filepath must not be nil.'
ei...@trafi.com <ei...@trafi.com> #14
I can confirm that after upgrading to 6.2.1, enabling metal renderer it crashes with the same assertion:
newLibraryWithFile:4071: failed assertion `filepath must not be nil.'
macOS 12.4 on Intel
Xcode 13.4.1
la...@gmail.com <la...@gmail.com> #15
ch...@vegannorway.com <ch...@vegannorway.com> #16
Has been working perfectly for me since 6.2.1.
Description
We suspect this is also an issue of M1 Max GPU support.
macOS 12.0.1 (21A559)
Google Maps SDK for iOS version:6.0.0 beta
Hardware model: M1 Max
Xcode Version 13.1 (13A1030d)
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