Status Update
Comments
ma...@google.com <ma...@google.com>
as...@google.com <as...@google.com> #2
1. Have you saw crash in real device or only in simulators?
2. Do you use dynamic feature for language ID?
br...@monzo.com <br...@monzo.com> #3
Tested on Android 12 Emulator with custom executor, but cannot repro this issue.
as...@google.com <as...@google.com> #4
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Second crash in the description is from a real device. Experienced it myself on two different Xiaomi phones, plus lots of crashes from users in the Google Play console.
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Dynamic features are not used in the application.
As a wild guess, I have downgraded build tools from 31.0.0 to 30.0.3, compileSdk from 31 to 30, and moved all work with Language ID to the service in a separate process (just to be sure that crash can kill secondary process instead of main). This combination is in beta for 2 days by now and I don't see any SIGSEGV crashes.
br...@monzo.com <br...@monzo.com> #5
Hmm, I feel the crash might be something related to separate/secondary process.
I also changed compileSdk and targetSDK to 31 but still cannot repro this issue.
ap...@google.com <ap...@google.com> #6
On the contrary, there was no separate process before, when crashes started.
In the new build (with the aforementioned changes) I can see SIGSEGV crash, but only one instead of dozens and it has a bit different backtrace:
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
liblanguage_id_jni.so (offset 0x11e000)
backtrace:
#00 pc 000000000003c7c0 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 000000000003b960 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 000000000003bb48 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 000000000003bafc /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000036c98 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000032714 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000031cac /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000057438 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/oat/arm64/base.odex (offset 0x57000)
br...@monzo.com <br...@monzo.com> #7
FYI, ML Kit launched a new language ID SDK in the latest release, which uses a new language ID model.
Could you try the new SDK version(17.0.0) to check if you can still repro this native crash? Thanks!
na...@google.com <na...@google.com> #8
Thank you, I'll try it and check.
Description
Jetpack Compose version: I've tested on 1.3.0-alpha01 and 1.2.0-beta03
Jetpack Compose component(s) used: LazyColumn
Android Studio Build: 221.3427.89.2211.8689873
Kotlin version: 1.7.10
Steps to Reproduce or Code Sample to Reproduce:
Context:
We have a rather large (10k+ items) LazyColumn where scrolling (eventually) leads to the application grinding to a halt, constantly trying to free memory. It can't, we just keep getting lots of these:
Background concurrent copying GC freed 51964(1414KB) AllocSpace objects, 6(120KB) LOS objects, 0% free, 190MB/192MB, paused 101us total 1.483s
I took at heap dump at this point and basically all of the heap is used up by instances of
SnapshotMutableStateImpl$StateStateRecord
.Replace LazyColumn with a RecyclerView (with each item being a ComposeView) and the memory leak is gone. App performance is night and day better.
I've been trying for hours to reproduce this in a trivial sample project and haven't had any luck yet. Raising this anyway just in case you have any ideas about what might be causing it. Obviously this makes LazyColumn completely unusable for us, so we'll stick to RecyclerView for now!