Status Update
Comments
km...@google.com <km...@google.com>
lo...@gmail.com <lo...@gmail.com> #2
Hi, some users reported that installing "Vulkan SDK" helps with this issue. What is your GPU and its driver versions?
bo...@google.com <bo...@google.com>
wd...@google.com <wd...@google.com> #3
2024-12-03 13:34:02,503 [ 53041] INFO - #com.android.adblib.impl.SessionDeviceTracker - trackDevices() failed, will retry in 2000 millis, connection id=32
java.lang.IllegalStateException: ADB location has not been initialized
wd...@google.com <wd...@google.com> #4
Regarding the ADB issue ("ADB location has not been initialized"), I ran the adb version command in Command Prompt and successfully retrieved the version. Could you help me check this again?
de...@google.com <de...@google.com> #5
Could you please try stating the Emulator from the command line this way
cd C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator
emulator.exe -avd Pixel_9_Pro_XL_API_33 -wipe-data -no-snapshot -verbose -feature -Vulkan
and attach its output? If you notice any popups about missing dlls please include them here.
wd...@google.com <wd...@google.com> #7
Thank you, please try adding -gpu swangle
(this is a software GPU, it will be slow), I think for whatever reason we can't talk to your GPU.
Please consider trying the latest version we have here:
de...@google.com <de...@google.com> #8
Could you please check this for me?
wd...@google.com <wd...@google.com> #9
DEBUG | emuglConfig_get_vulkan_hardware_gpu: Physical devices count is 0
Serdar, could you please take a look?
wd...@google.com <wd...@google.com> #10
Please check if you have crashreports and if you do consider uploading them (please attach crash ids here):
cd C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator
crashreport.exe -l
crashreport.exe -u
bo...@google.com <bo...@google.com>
de...@google.com <de...@google.com>
wd...@google.com <wd...@google.com> #11
Microsoft Windows [Version 10.0.19045.5131]
(c) Microsoft Corporation. All rights reserved.
C:\Windows\system32>cd C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator
C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator>crashreport.exe -l
C:\Users\crazy\AppData\Local\Temp\\AndroidEmulator\emu-crash-35.4.3.db\reports\fa3cbbcf-3433-4a63-9c3a-f4d9f8ba847a.dmp
C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator>crashreport.exe -u
Report fa3cbbcf-3433-4a63-9c3a-f4d9f8ba847a is available remotely as: 9a9150ec7b65047e
C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator>
ra...@google.com <ra...@google.com> #12
Thank you a lot! We got the crash. I think we can't handle zero of VK devices well :) Serdar should know more why we get zero VK devices.
Maybe we should return false
if deviceCount
is zero.
ra...@google.com <ra...@google.com> #14
If you have any specific steps or fixes in mind, I’d appreciate your guidance. I can also run additional tests like vulkaninfo or check my Vulkan configuration if needed.
wd...@google.com <wd...@google.com> #15
As I understand, Vulkan-Loader/issues/552 is talking about the case when there are two GPUs: an integrated AMD and a separate NVIDIA and somehow the AMD side prevents returning anything. If this is your case, I think the solution is to update the AMD GPU drivers.
mi...@mercurydevelopment.com <mi...@mercurydevelopment.com> #16
Hi bro, the AVD is working now! After uninstalling the driver and reinstalling the latest version, the AVD opens successfully. Thank you so much for your help and for taking the time to assist me!
wd...@google.com <wd...@google.com> #17
Thank you for confirming this. We will fix the crash, but all we can do is to say "Your system has no Vulkan devices, update drivers or something" and exit.
mi...@mercurydevelopment.com <mi...@mercurydevelopment.com> #18
wd...@google.com <wd...@google.com> #19
Thanks for reporting this, a change is submitted (aosp/3393546) and will be available in the next canary builds of the emulator to correctly give an error for zero device cases. I'll close this one now as the booting issue is resolved with a driver update.
wd...@google.com <wd...@google.com> #20
Thank you for your patience while our engineering team worked to resolve this issue. A fix for this issue is now available in:
- Android Emulator 35.3.11 Stable
We encourage you to try the latest update.
If you notice further issues or have questions, please file a new bug report.
Thank you for taking the time to submit feedback — we really appreciate it!
mi...@mercurydevelopment.com <mi...@mercurydevelopment.com> #21
Further fixes for this issue are now available in:
- Android Emulator 35.4.5 Canary
We encourage you to try the latest update.
If you notice further issues or have questions, please file a new bug report.
ne...@gmail.com <ne...@gmail.com> #22
Em sex., 3 de fev. de 2023 15:08, <buganizer-system@google.com> escreveu:
wd...@google.com <wd...@google.com> #23
RE#21 Another question, are you using the emulator in a tool window? I think it might be the specific scenario which still has bug.
mi...@mercurydevelopment.com <mi...@mercurydevelopment.com> #24
I'm launching the emulator in a standalone window.
wd...@google.com <wd...@google.com> #25
RE#24
Ok, I tried it myself and I could not reproduce unfortunately. With have you tried to move the emulator window? I think the time should be updated when you starting using the emulator.
being said, would it be possible for you to try it again?
mi...@mercurydevelopment.com <mi...@mercurydevelopment.com> #26
Sure, will try
ne...@gmail.com <ne...@gmail.com> #27
mandaram aí por escrito
Em sex., 3 de fev. de 2023 15:59, <buganizer-system@google.com> escreveu:
mi...@mercurydevelopment.com <mi...@mercurydevelopment.com> #28
Unfortunately, it happened again. Moving a window did not help.
Some additional info:
- I use a pair of external displays connected via Type-C, Bluetooth keyboard and mouse.
- Power adapter is plugged in. This way I can safely close a macbook lid and continue using it with the external displays. When macbook is sleeping I can wake it up by pressing a key on a keyboard or by clicking a mouse button.
- Today I left my workplace for 40-50 minutes. When I came back, external displays were in standby mode. After waking the macbook up, I've reproduced the issue.
wd...@google.com <wd...@google.com> #29
RE#28 I realized what went wrong. My fix didn't merge into the 32 release. It's only available in the 31 release and the dev branch. Let me resolve that issue real quick and release a new version. Thanks for your input!
mi...@mercurydevelopment.com <mi...@mercurydevelopment.com> #30
Thank you!
wd...@google.com <wd...@google.com>
wd...@google.com <wd...@google.com>
de...@google.com <de...@google.com> #31
ranjitkumar@
mp...@gmail.com <mp...@gmail.com> #32
pa...@marketrebellion.com <pa...@marketrebellion.com> #33
Host: Darwin Kernel Version 22.4.0 arm64
wd...@google.com <wd...@google.com>
wd...@google.com <wd...@google.com>
wd...@google.com <wd...@google.com> #35
The fix is available in the next canary and stable release in June.
de...@google.com <de...@google.com> #36
de...@google.com <de...@google.com> #39
si...@gmail.com <si...@gmail.com> #40
Android emulator version 33.1.4-9936625
Host: macbook pro M1 Max, macOs: 13.5.1 (22G90)
Is there anything I need to do to fix this?
si...@meta.com <si...@meta.com> #42
wd...@google.com <wd...@google.com> #43
RE#42 Thanks for the feedback on the emulator. To help us troubleshoot this issue further, we will need more information. Please share detailed reproduction steps as much as possible of the following information:
1, Run the emulator from command line with “$ANDROID_SDK_ROOT/emulator/emulator -avd <NameOfAVD> -verbose -wipe-data” and send the logs from terminal
2, Run adb bugreport and send the zip file.
ra...@google.com <ra...@google.com>
wd...@google.com <wd...@google.com>
ra...@gmail.com <ra...@gmail.com> #44
I confirm 34.1.9 has no this issue anymore
Description
Please Read:https://developer.android.com/studio/report-bugs.html#emulator-bugs
Android Studio Version: 2021.3
Emulator Version (Emulator--> Extended Controls--> Emulator Version): 31.3.13-9189900 HAXM / KVM Version: HVF 12.6.0
Android SDK Tools: 26.1.1
Host Operating System: macOS 12.6
CPU Manufacturer: Apple CPU: Apple M1 Max
RAM: 65536 MB
GPU:
Build Fingerprint:
AVD Details: Name: Pixel_3a_API_33_arm64-v8a CPU/ABI: arm64 Path: /Users/ralfeus/.android/avd/Pixel_3a_API_33_arm64-v8a.avd Target: google_apis [Google APIs] (API level 33) Skin: 1080x2220 SD Card: 800 MB AvdId: Pixel_3a_API_33_arm64-v8a PlayStore.enabled: false avd.ini.displayname: Pixel_3a_API_33_arm64-v8a avd.ini.encoding: UTF-8 disk.dataPartition.size: 2G fastboot.chosenSnapshotFile: fastboot.forceChosenSnapshotBoot: no fastboot.forceColdBoot: no fastboot.forceFastBoot: yes hw.accelerometer: yes hw.arc: false hw.audioInput: yes hw.battery: yes hw.camera.back: emulated hw.camera.front: emulated hw.cpu.ncore: 1 hw.dPad: no hw.device.hash2: MD5:0e6953ebf01bdc6b33a2f54746629c50 hw.device.manufacturer: Google hw.device.name: pixel_3a hw.gps: yes hw.gpu.enabled: yes hw.gpu.mode: auto hw.initialOrientation: Portrait hw.keyboard: yes hw.lcd.density: 440 hw.lcd.height: 2220 hw.lcd.width: 1080 hw.mainKeys: no hw.ramSize: 1536 hw.sdCard: yes hw.sensors.orientation: yes hw.sensors.proximity: yes hw.trackBall: no image.sysdir.1: system-images/android-33/google_apis/arm64-v8a/ runtime.network.latency: none runtime.network.speed: full showDeviceFrame: no skin.dynamic: yes skin.path.backup: _no_skin tag.display: Google APIs tag.id: google_apis vm.heapSize: 256
Steps to Reproduce Bug:
Expected Behavior: Time matches one of host or real one from NTP server
Observed Behavior: Time is behind real one