Status Update
Comments
ak...@google.com <ak...@google.com>
bo...@google.com <bo...@google.com> #2
If that's not the case and I change the microphone source, it would affect the sound quality as well.
Edit: Probably on the Mac program `Audio MIDI Setup` the sound source format is changed to a lower bitrate
ya...@google.com <ya...@google.com> #3
I've tried the Audio MIDI Setup program, but it doesn't show any changes for my headphones that are bluetooth connected with a USB dongle.
cl...@gmail.com <cl...@gmail.com> #4
Hi, as the emulator continuously uses the microphone, Bluetooth headset quality will be degraded due to there being not enough bluetooth bandwidth to have both hi quality output and input. We can consider having a dynamic switch for this, but adding this will take some time.
ya...@google.com <ya...@google.com> #5
I don't think that is what is happening. For me, when the emulator launches, it changes the macOS input device from the internal speaker to my headphones which switches the bt profile to a2dp.
As a temporary workaround, I set hw.audioInput=no
in my avd config.ini and it seemed to help.
ma...@trimble.com <ma...@trimble.com> #6
+1 with "not enough bluetooth bandwidth" not being the issue. Connecting the headphones after the emulator has started up has no issues.
ya...@google.com <ya...@google.com> #7
ca...@google.com <ca...@google.com> #8
ya...@google.com <ya...@google.com> #9
ca...@google.com <ca...@google.com> #10
ya...@google.com <ya...@google.com> #11
Which is almost a year old, guys!
de...@google.com <de...@google.com>
de...@google.com <de...@google.com> #12
As a temporary workaround,
sa...@outlook.com <sa...@outlook.com> #13
config.ini do the fix, thanks!
source: #5 comment
- Device manager -> virtual device dropdown menu -> Show on Disk
- open config.ini and add this line: hw.audioInput=no
li...@gmail.com <li...@gmail.com> #14
config.ini changes don't seem to work for me - tried on various emulators with API level 31+. Both freshly installed emulators and existing ones.
Description
Android Studio Version: Unknown
Emulator Version (Emulator--> Extended Controls--> Emulator Version): 32.1.11-9536276
HAXM / KVM Version: WHPX 10.0.22623
Android SDK Tools: 26.1.1
Host Operating System: Windows 10 Home Single Language
CPU Manufacturer: AMD CPU
Inside a VM
64-bit CPU
RAM: 7599 MB
GPU: GPU #1
Make: 10de
Model: NVIDIA GeForce GTX 1650
Device ID: 1f99
Build Fingerprint:
AVD Details: Name: google_service
CPU/ABI: x86_64
Path: C:\Users\Aryan Bisht\.android\avd\google_service.avd
Target: google_apis_playstore [Google Play] (API level 30)
Skin: pixel_4
SD Card: 512M
AvdId: google_service
PlayStore.enabled: true
avd.ini.displayname: google service
avd.ini.encoding: UTF-8
disk.dataPartition.size: 6442450944
fastboot.chosenSnapshotFile:
fastboot.forceChosenSnapshotBoot: no
fastboot.forceColdBoot: no
fastboot.forceFastBoot: yes
hw.accelerometer: yes
hw.arc: false
hw.audioInput: yes
hw.battery: yes
hw.camera.back: virtualscene
hw.camera.front: emulated
hw.cpu.ncore: 4
hw.dPad: no
hw.device.hash2: MD5:6b5943207fe196d842659d2e43022e20
hw.device.manufacturer: Google
hw.gps: yes
hw.gpu.enabled: yes
hw.gpu.mode: auto
hw.initialOrientation: Portrait
hw.keyboard: yes
hw.lcd.density: 440
hw.lcd.height: 2280
hw.lcd.width: 1080
hw.mainKeys: no
hw.ramSize: 1536
hw.sdCard: yes
hw.sensors.orientation: yes
hw.sensors.proximity: yes
hw.trackBall: no
image.sysdir.1: system-images\android-30\google_apis_playstore\x86_64\
runtime.network.latency: none
runtime.network.speed: full
showDeviceFrame: yes
skin.dynamic: yes
tag.display: Google Play
vm.heapSize: 228
Steps to Reproduce Bug:Screen is flickering.
Expected Behavior:
Observed Behavior: