Fixed
Status Update
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gr...@google.com <gr...@google.com>
gr...@google.com <gr...@google.com> #2
This possibly also affects Linux users. When I start an android emulator my system sound quality drops significantly.
This seems to affect audio output through HDMI but not when I switch to internal speakers - strange!
SDK Version: “Android SDK Tools” Rev., 25.0.7
Host CPU Model: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
Device name:hw.device.name =Nexus 5
This seems to affect audio output through HDMI but not when I switch to internal speakers - strange!
SDK Version: “Android SDK Tools” Rev., 25.0.7
Host CPU Model: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
Device name:
gr...@google.com <gr...@google.com> #3
I notice the same behavior. For me. it started yesterday, not sure what changed.
Emulator version 25.2.2-3096464
Android version 7.0 (Nougat) - API 24.
I just updated to the latest images to see if it would fix the issue: it didn't. I'm now on image x86 Atom_64 revision 7
Mac os Sierra
Emulator version 25.2.2-3096464
Android version 7.0 (Nougat) - API 24.
I just updated to the latest images to see if it would fix the issue: it didn't. I'm now on image x86 Atom_64 revision 7
Mac os Sierra
gr...@google.com <gr...@google.com> #4
Even I am facing this issue since I installed mac OS Sierra and also updated to Android Studio 2.2.1.
gr...@google.com <gr...@google.com> #5
It appears to be the case for every heavy processing software. When I run a heavy game on my macOS Sierra, the Bluetooth audio quality dips significantly.
gr...@google.com <gr...@google.com> #6
Yup, same issue here using Sony MDR-1000X on Sierra. Typical tropical dr oid.
pa...@partners.mbank.pl <pa...@partners.mbank.pl> #7
Same issue, using Sony MDR-XB950BT.
pa...@partners.mbank.pl <pa...@partners.mbank.pl> #8
I have noticed this as well. What happens is that my headphones are connected using the AAC codec, and then sometime during the initialization of the AVD, it changes the codec to a lower-quality one, that is used for old-style bluetooth headsets on phones (possibly SBC, possibly something else). This happens with my Sony MDR-ZX770BT. You can find out what codec you're currently using by option-clicking on the bluetooth menu item, and hovering over your headphones in the list. More about Mac bluetooth audio quality here: http://www.theghostbit.com/2015/03/force-mac-os-x-to-use-aptx-with-your.html
gr...@google.com <gr...@google.com> #9
I believe the issue here is that Bluetooth switches to a lower (shitty) quality codec (SBC) when the Bluetooth mic is activated.
On my Mac I can simulate the problem by simply opening Sound Preferences while listening to music. This activates the Bluetooth mic and trashes the sound quality. According to my friend this is in the Bluetooth spec but I haven't verified that.
So if the an droid emulator could disable input there would be no problem. I've never used sound input in the emulator but others probably have.
On my Mac I can simulate the problem by simply opening Sound Preferences while listening to music. This activates the Bluetooth mic and trashes the sound quality. According to my friend this is in the Bluetooth spec but I haven't verified that.
So if the an droid emulator could disable input there would be no problem. I've never used sound input in the emulator but others probably have.
ap...@google.com <ap...@google.com> #10
I am to join to this annoying issue. Experiencing it using bluetooth Bose buds. Anybody came up with any workaround solution so far?
pa...@partners.mbank.pl <pa...@partners.mbank.pl> #11
I'm facing the same issue is Mac os Sierra from last one month.
Temporary fix: Disconnect and reconnect the bluetooth headset.
This is very annoying.. Expecting someone to fix asap.
Temporary fix: Disconnect and reconnect the bluetooth headset.
This is very annoying.. Expecting someone to fix asap.
gr...@google.com <gr...@google.com> #12
I was about to file this bug, I'm facing the same issue with Bose QuietComfort 35 on the macOS Sierra 10.12.2, emulator version 25.2.5-3567187 and Android SDK Tools version 25.2.5.
gr...@google.com <gr...@google.com> #13
Just want to +1 that this is majorly annoying to the point that I've stopped using the emulator and reverted to my personal device for development and, more importantly, this is the best bug report title I've seen in 9 years. =D
er...@gmail.com <er...@gmail.com> #14
+1 Having the same issue on Mac OS Sierra 10.12.2 , Android Studio 2.2.3 and a pair of JBL headphones.
gr...@google.com <gr...@google.com> #15
Found a workaround from Reddit post.
Basically, turn off your mac bluetooth > run the Android simulator > turn on your bluetooth > connect the device.
At least it works for me.
https://www.reddit.com/r/EmulationOnAndroid/comments/4hwks7/emulators_and_bluetooth_headphones/
Basically, turn off your mac bluetooth > run the Android simulator > turn on your bluetooth > connect the device.
At least it works for me.
er...@gmail.com <er...@gmail.com> #16
Having the same issue on Mac OS Sierra 10.12.3, Android Studio 2.3.0
gp...@squareup.com <gp...@squareup.com> #17
Having the same issue on Mac OS Sierra 10.12.3, Android Studio 2.3.0, Sony MDR-1000X.
Description
Jetpack Compose version: BOM 2024.12.01
Jetpack Compose component(s) used: Text in Material3
Android Studio Build: Meerkat Canary 9
Kotlin version: 2.1.0
Problem:
Since bumping target SDK to 35 we notice that some strings on some devices receive unintended line breaks even when the Text Composable is allowed to be as wide as it wants. Trying to force single line does not work either as setting
maxLines=1
clip the string rather than join to one line.Examples of problematic strings:
Steps to Reproduce or Code Sample to Reproduce:
Code: Attached minimal reproduction repo including our custom font
Device: Reproduced on Pixel 9 Pro XL real device and emulator using the font/display settings in attached screenshot. Also reported on but not verified: Pixel 8 Pro, Pixel Tablet
Summary of the reprod sample: Activity with the following XML:
...and the following sample code:
This will produce the result in attached screenshots.
Some findings from debugging the issue: