2012-11-27 10:11:49 - MYAPP] Launching a new emulator with Virtual Device 'myworkspace' [2012-11-27 10:12:02 - Emulator] extension WGL_ARB_make_current_read was not found [2012-11-27 10:12:02 - Emulator] could not load func glBindBuffer [2012-11-27 10:12:02 - Emulator] could not load func glBlendEquationSeparate [2012-11-27 10:12:02 - Emulator] could not load func glBufferData [2012-11-27 10:12:02 - Emulator] could not load func glBufferSubData [2012-11-27 10:12:02 - Emulator] could not load func glDeleteBuffers [2012-11-27 10:12:02 - Emulator] could not load func glGenBuffers [2012-11-27 10:12:02 - Emulator] could not load func glGetBufferParameteriv [2012-11-27 10:12:02 - Emulator] could not load func glIsBuffer [2012-11-27 10:12:02 - Emulator] could not load func glStencilFuncSeparate [2012-11-27 10:12:02 - Emulator] could not load func glIsProgram [2012-11-27 10:12:02 - Emulator] could not load func glIsShader [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib1f [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib1fv [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib2f [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib2fv [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib3f [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib3fv [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib4f [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttrib4fv [2012-11-27 10:12:02 - Emulator] could not load func glVertexAttribPointer [2012-11-27 10:12:02 - Emulator] could not load func glDisableVertexAttribArray [2012-11-27 10:12:02 - Emulator] could not load func glEnableVertexAttribArray [2012-11-27 10:12:02 - Emulator] could not load func glGetVertexAttribfv [2012-11-27 10:12:02 - Emulator] could not load func glGetVertexAttribiv [2012-11-27 10:12:02 - Emulator] could not load func glGetVertexAttribPointerv [2012-11-27 10:12:02 - Emulator] could not load func glUniform1f [2012-11-27 10:12:02 - Emulator] could not load func glUniform1fv [2012-11-27 10:12:02 - Emulator] could not load func glUniform1i [2012-11-27 10:12:02 - Emulator] could not load func glUniform1iv [2012-11-27 10:12:02 - Emulator] could not load func glUniform2f [2012-11-27 10:12:02 - Emulator] could not load func glUniform2fv [2012-11-27 10:12:02 - Emulator] could not load func glUniform2i [2012-11-27 10:12:02 - Emulator] could not load func glUniform2iv [2012-11-27 10:12:02 - Emulator] could not load func glUniform3f [2012-11-27 10:12:02 - Emulator] could not load func glUniform3fv [2012-11-27 10:12:02 - Emulator] could not load func glUniform3i [2012-11-27 10:12:02 - Emulator] could not load func glUniform3iv [2012-11-27 10:12:02 - Emulator] could not load func glUniform4f [2012-11-27 10:12:02 - Emulator] could not load func glUniform4fv [2012-11-27 10:12:02 - Emulator] could not load func glUniform4i [2012-11-27 10:12:02 - Emulator] could not load func glUniform4iv [2012-11-27 10:12:02 - Emulator] could not load func glUniformMatrix2fv [2012-11-27 10:12:02 - Emulator] could not load func glUniformMatrix3fv [2012-11-27 10:12:02 - Emulator] could not load func glUniformMatrix4fv [2012-11-27 10:12:02 - Emulator] could not load func glAttachShader [2012-11-27 10:12:02 - Emulator] could not load func glBindAttribLocation [2012-11-27 10:12:02 - Emulator] could not load func glCompileShader [2012-11-27 10:12:02 - Emulator] could not load func glCreateProgram [2012-11-27 10:12:02 - Emulator] could not load func glCreateShader [2012-11-27 10:12:02 - Emulator] could not load func glDeleteProgram [2012-11-27 10:12:02 - Emulator] could not load func glDeleteShader [2012-11-27 10:12:02 - Emulator] could not load func glDetachShader [2012-11-27 10:12:02 - Emulator] could not load func glLinkProgram [2012-11-27 10:12:02 - Emulator] could not load func glUseProgram [2012-11-27 10:12:02 - Emulator] could not load func glValidateProgram [2012-11-27 10:12:02 - Emulator] could not load func glGetActiveAttrib [2012-11-27 10:12:02 - Emulator] could not load func glGetActiveUniform [2012-11-27 10:12:02 - Emulator] could not load func glGetAttachedShaders [2012-11-27 10:12:02 - Emulator] could not load func glGetAttribLocation [2012-11-27 10:12:02 - Emulator] could not load func glGetProgramiv [2012-11-27 10:12:02 - Emulator] could not load func glGetProgramInfoLog [2012-11-27 10:12:02 - Emulator] could not load func glGetShaderiv [2012-11-27 10:12:02 - Emulator] could not load func glGetShaderInfoLog [2012-11-27 10:12:02 - Emulator] could not load func glGetShaderSource [2012-11-27 10:12:02 - Emulator] could not load func glGetUniformfv [2012-11-27 10:12:02 - Emulator] could not load func glGetUniformiv [2012-11-27 10:12:02 - Emulator] could not load func glGetUniformLocation [2012-11-27 10:12:02 - Emulator] could not load func glShaderSource [2012-11-27 10:12:02 - Emulator] could not load func glStencilMaskSeparate [2012-11-27 10:12:02 - Emulator] could not load func glBindBuffer [2012-11-27 10:12:02 - Emulator] could not load func glBlendEquationSeparate [2012-11-27 10:12:02 - Emulator] could not load func glBufferData [2012-11-27 10:12:02 - Emulator] could not load func glBufferSubData [2012-11-27 10:12:02 - Emulator] could not load func glDeleteBuffers [2012-11-27 10:12:02 - Emulator] could not load func glGenBuffers [2012-11-27 10:12:02 - Emulator] could not load func glGetBufferParameteriv [2012-11-27 10:12:02 - Emulator] could not load func glIsBuffer [2012-11-27 10:12:03 - Emulator] Failed to allocate memory: 8 [2012-11-27 10:12:03 - Emulator] [2012-11-27 10:12:03 - Emulator] This application has requested the Runtime to terminate it in an unusual way. [2012-11-27 10:12:03 - Emulator] Please contact the application's support team for more information.