Status Update
Comments
kn...@google.com <kn...@google.com> #2
Debug console shows "E/emuglGLESv2_enc( 9261): device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glGetUniformLocation:2206 GL error 0x502"
I suspect it is emulator related.
be...@google.com <be...@google.com>
ju...@gmail.com <ju...@gmail.com> #3
Hi,
do we have more logs? do you see a shader compilation error / program link error in previous logs?
yk...@google.com <yk...@google.com>
[Deleted User] <[Deleted User]> #4
ha...@gmail.com <ha...@gmail.com> #5
Carlos, would you check if you could repro the issue from our side and maybe send me a flutter apk? Thanks!
[Deleted User] <[Deleted User]> #6
The logcat has no gl error before the uniform error (E OpenGLRenderer: Unable to match the desired swap behavior.
is OK)
jr...@gmail.com <jr...@gmail.com> #7
Yes was able to repro this on my Linux machines. To repro I had to close the app in overview and re open it. It reopens fine on Mac Intel. I have the apk attached.
Emu : 35.1.13-11943732
API 34 build: [ro.vendor_dlkm.build.fingerprint]: [google/sdk_gphone64_x86_64/emu64xa:14/UE1A.230829.036.A2/11596452:user/release-keys]
an...@aldb.se <an...@aldb.se> #8
Thanks!
Description
I think it would be great if Docker version used in Cloud Build is upgraded to 18.09 and support BuildKit.
How this might work:
By the latest release of Docker, some builds take less time.