Fixed
Status Update
Comments
ap...@google.com <ap...@google.com> #2
Jeremy, is this still an issue? I think the problem was that you had two transitions targeting the same View for the same action (e.g. two Slide() transitions).
il...@google.com <il...@google.com> #3
I have a similar issue with plain AnimatorSet:
set.start()
set.pause()
set.setCurrentPlayTime(100)
set.setCurrentPlayTime(0)
set.setCurrentPlayTime(100)
set.resume()
doesn't play animation in resume().
Description
Version used: 1.1.0-alpha05
FragmentManager unconditionally changes the View's layer type to View.LAYER_TYPE_HARDWARE, resetting it to LAYER_TYPE_NONE when the animation is over. We shouldn't change the layer type at all (and it is totally unnecessary on reasonably modern devices) and leave the decision of layer type to users.