Fixed
Status Update
Comments
ap...@google.com <ap...@google.com> #2
Yigit, do you have time to fix it?
reemission of the same liveData is racy
reemission of the same liveData is racy
ap...@google.com <ap...@google.com> #3
yea i'll take it.
ap...@google.com <ap...@google.com> #4
Thanks for the detailed analysis. This may not be an issue anymore since we've started using Main.immediate there but I' not sure; I'll try to create a test case.
jb...@google.com <jb...@google.com> #5
just emitting same live data reproduces the issue.
@Test
fun raceTest() {
val subLiveData = MutableLiveData(1)
val subject = liveData(testScope.coroutineContext) {
emitSource(subLiveData)
emitSource(subLiveData) //crashes
}
subject.addObserver().apply {
testScope.advanceUntilIdle()
}
}
@Test
fun raceTest() {
val subLiveData = MutableLiveData(1)
val subject = liveData(testScope.coroutineContext) {
emitSource(subLiveData)
emitSource(subLiveData) //crashes
}
subject.addObserver().apply {
testScope.advanceUntilIdle()
}
}
de...@gmail.com <de...@gmail.com> #6
With 2.2.0-alpha04 (that use Main.immediate), the issue seems to be still there (I tested it by calling emitSource() twice, like your test case)
de...@gmail.com <de...@gmail.com> #7
yea sorry immediate does not fix it.
I actually have a WIP fix for it:
https://android-review.googlesource.com/c/platform/frameworks/support/+/1112186
if your case is the one i found (emitting same LiveData multiple times, as shown in #5) you can work around it by adding a dummy transformation.
val subLiveData = MutableLiveData(1)
val subject = liveData(testScope.coroutineContext) {
emitSource(subLiveData.map {it })
emitSource(subLiveData.map {it} )
}
I actually have a WIP fix for it:
if your case is the one i found (emitting same LiveData multiple times, as shown in #5) you can work around it by adding a dummy transformation.
val subLiveData = MutableLiveData(1)
val subject = liveData(testScope.coroutineContext) {
emitSource(subLiveData.map {it })
emitSource(subLiveData.map {it} )
}
jb...@google.com <jb...@google.com> #8
Project: platform/frameworks/support
Branch: androidx-master-dev
commit af12e75e6b4110f48e44ca121466943909de8f06
Author: Yigit Boyar <yboyar@google.com>
Date: Tue Sep 03 12:58:11 2019
Fix coroutine livedata race condition
This CL fixes a bug in liveData builder where emitting same
LiveData source twice would make it crash because the second
emission registry could possibly happen before first one is
removed as source.
We fix it by using a suspending dispose function. It does feel
a bit hacky but we cannot make DisposableHandle.dispose async
and we do not want to block there. This does not mean that there
is a problem if developer disposes it manually since our emit
functions take care of making sure it disposes (and there is
no other way to add source to the underlying MediatorLiveData)
Bug: 140249349
Test: BuildLiveDataTest#raceTest_*
Change-Id: I0b464c242a583da4669af195cf2504e2adc4de40
M lifecycle/lifecycle-livedata-ktx/api/2.2.0-alpha05.txt
M lifecycle/lifecycle-livedata-ktx/api/current.txt
M lifecycle/lifecycle-livedata-ktx/api/public_plus_experimental_2.2.0-alpha05.txt
M lifecycle/lifecycle-livedata-ktx/api/public_plus_experimental_current.txt
M lifecycle/lifecycle-livedata-ktx/api/restricted_2.2.0-alpha05.txt
M lifecycle/lifecycle-livedata-ktx/api/restricted_current.txt
M lifecycle/lifecycle-livedata-ktx/src/main/java/androidx/lifecycle/CoroutineLiveData.kt
M lifecycle/lifecycle-livedata-ktx/src/test/java/androidx/lifecycle/BuildLiveDataTest.kt
https://android-review.googlesource.com/1112186
https://goto.google.com/android-sha1/af12e75e6b4110f48e44ca121466943909de8f06
Branch: androidx-master-dev
commit af12e75e6b4110f48e44ca121466943909de8f06
Author: Yigit Boyar <yboyar@google.com>
Date: Tue Sep 03 12:58:11 2019
Fix coroutine livedata race condition
This CL fixes a bug in liveData builder where emitting same
LiveData source twice would make it crash because the second
emission registry could possibly happen before first one is
removed as source.
We fix it by using a suspending dispose function. It does feel
a bit hacky but we cannot make DisposableHandle.dispose async
and we do not want to block there. This does not mean that there
is a problem if developer disposes it manually since our emit
functions take care of making sure it disposes (and there is
no other way to add source to the underlying MediatorLiveData)
Bug: 140249349
Test: BuildLiveDataTest#raceTest_*
Change-Id: I0b464c242a583da4669af195cf2504e2adc4de40
M lifecycle/lifecycle-livedata-ktx/api/2.2.0-alpha05.txt
M lifecycle/lifecycle-livedata-ktx/api/current.txt
M lifecycle/lifecycle-livedata-ktx/api/public_plus_experimental_2.2.0-alpha05.txt
M lifecycle/lifecycle-livedata-ktx/api/public_plus_experimental_current.txt
M lifecycle/lifecycle-livedata-ktx/api/restricted_2.2.0-alpha05.txt
M lifecycle/lifecycle-livedata-ktx/api/restricted_current.txt
M lifecycle/lifecycle-livedata-ktx/src/main/java/androidx/lifecycle/CoroutineLiveData.kt
M lifecycle/lifecycle-livedata-ktx/src/test/java/androidx/lifecycle/BuildLiveDataTest.kt
b9...@gmail.com <b9...@gmail.com> #9
LifecycleEventObserver observer = new LifecycleEventObserver() {
if (event == Lifecycle.Event.ON_DESTROY) {
lifecycle.removeObserver(this); // only remove observer when onDestroy
mResultListeners.remove(requestKey);
}
}
};
lifecycle.addObserver(observer);
I think it would be better remove observer right after the callback is fired, sometimes we don't want the observer keep listening. In that way we could wrap the whole task in one block (like coroutine style), more flexible.
il...@google.com <il...@google.com> #10
Re #9 - you can certainly clear out your FragmentResultListener
after you receive a result if that's the behavior you want for your business logic. The clean up mentioned in your comment is only to prevent memory leaks and not for business logic purposes.
Description
We should add a clean way of passing results between two Fragments.
It should be able to properly handle process death and with it, we can deprecate target fragment.
Target fragment requires directly accessing the instance of another Fragment and not only is that discouraged, but the state of the Fragment being accessed is unpredictable so it is also dangerous. Target fragment is also not supported in Navigation.
Long term, the Fragment Lifecycle methods will be driven with a LifecycleObserver and target fragment cannot exist in that world.