Fixed
Status Update
Comments
il...@google.com <il...@google.com>
ap...@google.com <ap...@google.com> #2
Jeremy, is this still an issue? I think the problem was that you had two transitions targeting the same View for the same action (e.g. two Slide() transitions).
ap...@google.com <ap...@google.com> #3
I have a similar issue with plain AnimatorSet:
set.start()
set.pause()
set.setCurrentPlayTime(100)
set.setCurrentPlayTime(0)
set.setCurrentPlayTime(100)
set.resume()
doesn't play animation in resume().
jb...@google.com <jb...@google.com> #4
Should clarify that if I filter out setCurrentPlayTime(0)
(or replace it with setCurrentPlayTime(1)
) it works well.
Also even with setCurrentPlayTime(0)
, onAnimationEnd
is notified with correct delay (as if the animation has played).
Description
There are no use cases when we should allow a fragment's Lifecycle to be moved to
DESTROYED
other than when the fragment is actually destroyed.Therefore, you should not be able to
setMaxLifecycle()
toDESTROYED
through aFragmentTransaction
, initialize aFragmentScenario
withDESTROYED
, or move aFragmentScenario
to theDESTROYED
state usingmoveToState()
.Doing any of these things should throw an error.