Fixed
Status Update
Comments
il...@google.com <il...@google.com>
ap...@google.com <ap...@google.com> #2
Jeremy, is this still an issue? I think the problem was that you had two transitions targeting the same View for the same action (e.g. two Slide() transitions).
jb...@google.com <jb...@google.com> #3
I have a similar issue with plain AnimatorSet:
set.start()
set.pause()
set.setCurrentPlayTime(100)
set.setCurrentPlayTime(0)
set.setCurrentPlayTime(100)
set.resume()
doesn't play animation in resume().
jp...@gmail.com <jp...@gmail.com> #4
Should clarify that if I filter out setCurrentPlayTime(0)
(or replace it with setCurrentPlayTime(1)
) it works well.
Also even with setCurrentPlayTime(0)
, onAnimationEnd
is notified with correct delay (as if the animation has played).
Description
Components used: Fragment, AppCompat
Fragment version used: 1.3.0-beta02
AppCompat version used: 1.3.0-alpha02
Devices/Android versions reproduced on: API 28 (device), API 30 (emulator)
The following code is resulting in animation flickering:
This seems like a regression, as using
Fragment 1.2.5
andAppCompat 1.2.0
works as expected.This bug can be reproduced in the following test project and is only noticeable when fading from
fragment2
tofragment1
:A screen record of the issue is also attached.
Thank you for taking a look into this issue.