Status Update
Comments
lp...@google.com <lp...@google.com> #2
Thanks! This looks like a bug, thank you for reporting!
le...@google.com <le...@google.com>
le...@google.com <le...@google.com>
ap...@google.com <ap...@google.com> #3
Dragging up to 10% or between 50% and 90% will cause it to snap back to the start anchor.
Dragging between 10% and 50% or past 90% will cause it to snap to the end anchor.
ap...@google.com <ap...@google.com> #4
Project: platform/frameworks/support
Branch: androidx-main
Author: Jossi Wolf <
Link:
Update AnchoredDraggable target calculation logic
Expand for full commit details
Update AnchoredDraggable target calculation logic
We were previously relying on currentValue and the next closest anchor in the drag direction, but the simpler and more reliable way is to look at the left and right anchors as the window.
Relnote: Fixed a bug where positional thresholds passed to AnchoredDraggableDefaults.flingBehavior were not considered correctly in some scenarios.
Test: anchoredDraggable_fling_offsetPastHalfwayBetweenAnchors_beforePosThreshold_doesntAdvance
Bug: 367660226
Bug: 366003852
Change-Id: Ifdf0dfcf3d7ff8288affee56e7092bbed473d6ab
Files:
- M
compose/foundation/foundation/src/androidInstrumentedTest/kotlin/androidx/compose/foundation/anchoredDraggable/AnchoredDraggableStateTest.kt
- D
compose/foundation/foundation/src/androidInstrumentedTest/kotlin/androidx/compose/foundation/anchoredDraggable/AnchoredDraggableTestState.kt
- M
compose/foundation/foundation/src/commonMain/kotlin/androidx/compose/foundation/gestures/AnchoredDraggable.kt
Hash: eff53304942e9fd4fa5382e0cf487a734c5b8d28
Date: Thu Sep 19 16:24:55 2024
ap...@google.com <ap...@google.com> #5
sh...@google.com <sh...@google.com>
ap...@google.com <ap...@google.com> #6
The following release(s) address this bug.It is possible this bug has only been partially addressed:
androidx.compose.foundation:foundation:1.8.0-alpha04
androidx.compose.foundation:foundation-android:1.8.0-alpha04
androidx.compose.foundation:foundation-jvmstubs:1.8.0-alpha04
ap...@google.com <ap...@google.com> #7
Using the new version 1.8.0-alpha04
does not seem to resolve the issue for me. I tested with the same setting as the reported issue:
// it doesn't matter what you put here a the multiplier, the positionalThreshold is always 50%
positionalThreshold = { d -> d * 0.9f },
velocityThreshold = { Float.POSITIVE_INFINITY },
ap...@google.com <ap...@google.com> #8
Same. I've run this again on 1.8.0-alpha04. When using
positionalThreshold = { d -> d * 0.1f }
Dragging up to 10% or between 50% and 90% will cause it to snap back to the start anchor. Dragging between 10% and 50% or past 90% will cause it to snap to the end anchor.
I would expect It to only return if dragged less than or equal to 10% and snap to the end if dragged greater than 10%.
When using
positionalThreshold = { d -> d * 0.9f }
It acts as if the threshold has been set to 50%.
From what I can tell, nothing has changed about the behavior.
pr...@google.com <pr...@google.com> #9
Thanks, we will investigate and update this issue.
Description
There's a long standing feature request of having a 2d drag, similar to the one we have for 1d Modifier.draggable.
Right now people use their own version using lower level building blocks, but a few features will be missing in their code: InteractionSource support or mutex-based priority dragging being a few to mention.
We need to expose the right building blocks for easy wiring or provide a ready to use modifier for such cases. Seems like this issue might be a good foundation for 2d scroll as well ( b/214410040 ).
Over to Levi to start building up his backlog, but feel free to reassign to me or foundation alias if there are any questions or concerns.