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ra...@google.com <ra...@google.com> #2
We are currently reviewing this issue internally and will get back to you for updates.
ra...@google.com <ra...@google.com> #3
I checked the sample application and I cannot fully visualize the issue. Can you please provide the following information:
- iOS version of the devices where the app runs
- screenshot or video recording the issue
Maps SDK version 4.1.0 was released last December 8, 2020. Have you tried testing the application using the new version of the SDK?
bh...@lystloc.com <bh...@lystloc.com> #4
iOS version of the devices where the app runs -> iPhone 7 and Simulator it will take to much time to finish whole records compare to real device. screenshot or video recording the issue -> Attached videos
Maps SDK version 4.1.0 was released last December 8, 2020. Have you tried testing the application using the new version of the SDK? Yes. We using latest sdk for GoogleMaps (6.0.1) and Google-Maps-iOS-Utils (4.1.0):
Description
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What is the incorrect behavior that you are experiencing?
What should happen instead?
Link to the Demo application[1] that reproduces the problem:
Steps to reproduce the problem: 1.You have to just run the demo. 2.Sample records already added in the project. 3.Below, right side timer need to match within a 10 secs, we have to play more than 1100 polylines.
Operating system version: Google-Maps-iOS-Utils (4.1.0) Google Maps SDK for iOS version: 4.1.0 Hardware model: iPhone 7 or iPhone 13 Pro Max , etc
[1] You can forkhttps://github.com/googlemaps/maps-sdk-for-ios-samples.git and modify it until it demonstrates the issue