Fixed
Status Update
Comments
ap...@google.com <ap...@google.com> #2
Jeremy, is this still an issue? I think the problem was that you had two transitions targeting the same View for the same action (e.g. two Slide() transitions).
il...@google.com <il...@google.com>
sa...@google.com <sa...@google.com>
ap...@google.com <ap...@google.com> #3
I have a similar issue with plain AnimatorSet:
set.start()
set.pause()
set.setCurrentPlayTime(100)
set.setCurrentPlayTime(0)
set.setCurrentPlayTime(100)
set.resume()
doesn't play animation in resume().
sa...@google.com <sa...@google.com> #4
Should clarify that if I filter out setCurrentPlayTime(0)
(or replace it with setCurrentPlayTime(1)
) it works well.
Also even with setCurrentPlayTime(0)
, onAnimationEnd
is notified with correct delay (as if the animation has played).
ju...@google.com <ju...@google.com> #5
@
I think that is intended for Animator. If you set the currentPlayTime
to 0 or the total duration the animator completes. We do some
Description
In aosp/1244918, we added checks for developers using nested fragments without using the childFragmentManager. Since this is not how nested fragments should be used, we want to remove this functionality. However, since it may break people, let's put this behind a flag in FragmentStrictMode.