Fixed
Status Update
Comments
mr...@gmail.com <mr...@gmail.com> #2
Jeremy, is this still an issue? I think the problem was that you had two transitions targeting the same View for the same action (e.g. two Slide() transitions).
il...@google.com <il...@google.com>
il...@google.com <il...@google.com>
ap...@google.com <ap...@google.com> #3
I have a similar issue with plain AnimatorSet:
set.start()
set.pause()
set.setCurrentPlayTime(100)
set.setCurrentPlayTime(0)
set.setCurrentPlayTime(100)
set.resume()
doesn't play animation in resume().
ap...@google.com <ap...@google.com> #4
Should clarify that if I filter out setCurrentPlayTime(0)
(or replace it with setCurrentPlayTime(1)
) it works well.
Also even with setCurrentPlayTime(0)
, onAnimationEnd
is notified with correct delay (as if the animation has played).
pr...@google.com <pr...@google.com> #5
@
I think that is intended for Animator. If you set the currentPlayTime
to 0 or the total duration the animator completes. We do some
Description
LiveDataReactiveStreams
has been converted to kotlin andlifecycle-reactivestreams-ktx
has been merged intolifecycle-reactivestreams
as of this change (LiveData.toPublisher()
kotlin extension method has a different parameter ordering, we needed to keep the originalLiveDataReactiveStreams.toPublisher()
extension method. We should deprecate this method to point developers to theLiveData.toPublisher()
kotlin extension method.