Fixed
Status Update
Comments
se...@google.com <se...@google.com>
sg...@google.com <sg...@google.com>
ap...@google.com <ap...@google.com> #2
Project: platform/frameworks/support
Branch: androidx-main
commit a330c0d3bcdd41326f37968a60e6084ad4a2e32c
Author: Chet Haase <chet@google.com>
Date: Wed Jul 05 07:26:46 2023
Convert APIs using PointF to use Float instead
PointF is a convenient mechanism for passing around x.y values
representing 2D points. But there are downsides, including:
- Converting to PointF: You may not have the data in PointF form
to begin with, so using an API which takes PointF requires converting
the data to that form (including allocating a PointF object every time)
- Mutability: Point structures can be mutated internally, causing
unpredictability in what that mutation means. Should the library
react to those changes? Ignore them? Do defensive copies (requiring
even more allocations)? Using primitive types like Float make the
behavior more obvious (by making the data inherently immutable).
- Allocations: Whenever we use object types, there are necessarily
allocations on the Java heap for them. This puts pressure on the GC
at both allocation and collection time. Given the amount of points
being passed around (especially at morph creation time, when curves
are being split and created), this causes a lot of PointF objects to
be allocated (even temporarily). Using Float avoids that problem.
Also fixed bug with unclosed paths causing discontinuity at the
start/end point.
Bug: 276466399
Bug: 290254314
Test: integration and unit tests pass
Relnote: PointF parameters changed to Float pairs
Change-Id: Id4705d27c7be31b26ade8186b99fffe2e2f8450e
M graphics/graphics-shapes/api/current.txt
M graphics/graphics-shapes/api/restricted_current.txt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/CubicShapeTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/CubicTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/PolygonMeasureTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/PolygonTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/RoundedPolygonTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/ShapesTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/TestUtils.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Cubic.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/CubicShape.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/FeatureMapping.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/FloatMapping.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Morph.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/PolygonMeasure.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/RoundedPolygon.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Shapes.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Utils.kt
M graphics/integration-tests/testapp-compose/src/main/java/androidx/graphics/shapes/testcompose/DebugDraw.kt
M graphics/integration-tests/testapp-compose/src/main/java/androidx/graphics/shapes/testcompose/ShapeEditor.kt
M graphics/integration-tests/testapp/src/main/java/androidx/graphics/shapes/test/MaterialShapes.kt
https://android-review.googlesource.com/2649119
Branch: androidx-main
commit a330c0d3bcdd41326f37968a60e6084ad4a2e32c
Author: Chet Haase <chet@google.com>
Date: Wed Jul 05 07:26:46 2023
Convert APIs using PointF to use Float instead
PointF is a convenient mechanism for passing around x.y values
representing 2D points. But there are downsides, including:
- Converting to PointF: You may not have the data in PointF form
to begin with, so using an API which takes PointF requires converting
the data to that form (including allocating a PointF object every time)
- Mutability: Point structures can be mutated internally, causing
unpredictability in what that mutation means. Should the library
react to those changes? Ignore them? Do defensive copies (requiring
even more allocations)? Using primitive types like Float make the
behavior more obvious (by making the data inherently immutable).
- Allocations: Whenever we use object types, there are necessarily
allocations on the Java heap for them. This puts pressure on the GC
at both allocation and collection time. Given the amount of points
being passed around (especially at morph creation time, when curves
are being split and created), this causes a lot of PointF objects to
be allocated (even temporarily). Using Float avoids that problem.
Also fixed bug with unclosed paths causing discontinuity at the
start/end point.
Bug: 276466399
Bug: 290254314
Test: integration and unit tests pass
Relnote: PointF parameters changed to Float pairs
Change-Id: Id4705d27c7be31b26ade8186b99fffe2e2f8450e
M graphics/graphics-shapes/api/current.txt
M graphics/graphics-shapes/api/restricted_current.txt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/CubicShapeTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/CubicTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/PolygonMeasureTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/PolygonTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/RoundedPolygonTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/ShapesTest.kt
M graphics/graphics-shapes/src/androidTest/java/androidx/graphics/shapes/TestUtils.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Cubic.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/CubicShape.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/FeatureMapping.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/FloatMapping.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Morph.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/PolygonMeasure.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/RoundedPolygon.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Shapes.kt
M graphics/graphics-shapes/src/main/java/androidx/graphics/shapes/Utils.kt
M graphics/integration-tests/testapp-compose/src/main/java/androidx/graphics/shapes/testcompose/DebugDraw.kt
M graphics/integration-tests/testapp-compose/src/main/java/androidx/graphics/shapes/testcompose/ShapeEditor.kt
M graphics/integration-tests/testapp/src/main/java/androidx/graphics/shapes/test/MaterialShapes.kt
sa...@gmail.com <sa...@gmail.com> #3
PointF was the main (possibly only) mutability issue, marking this as fixed
sg...@google.com <sg...@google.com> #4
The following release(s) address this bug.It is possible this bug has only been partially addressed:
androidx.graphics:graphics-shapes:1.0.0-alpha04
bo...@gmail.com <bo...@gmail.com> #5
Sorry for some ignorance here: The Status of this issue is "Fixed", but there's no indication of what release it is in, or is targeting. In fact, "Public Project Status" is "Not started". What does this all mean? Is this code released?
sg...@google.com <sg...@google.com> #6
I believe this will be released with 1.4.0-alpha01
, which should be available shortly.
Description
Jetpack Compose component used: TopAppBar
The Material3 spec says the TopAppBar height must always be 64dp and this is enforced in the library, but sometimes it's just too big, and one good example of this is in landscape mode where vertical space is at at a premium.
Factoring in the system bars, 64dp is around 20% of the available vertical space in landscape mode on typical phones. There's even less space if an app uses a bottom navigation bar. The Play Store app is a good example that even first party apps are affected by this. In landscape mode, there is only space for a single row of app icons when browsing apps on the Play Store.
There is currently no standard pattern to add anything more to the TopAppBar in Landscape mode than a navigation icon, title and action icon buttons which are there in portrait. This means that the extra horizontal space in landscape mode ends up unused.
It would be great if we could have some more control over the TopAppBar height, to make it smaller than 64.dp. Due to the minimum touch target size of 48dp, I've used a 48dp height TopAppBar in my app which I'm quite happy with.
In portrait mode too, having a 56dp height TopAppBar allows for a slightly more compact layout on devices with smaller screens.
Thanks!