Status Update
Comments
cc...@google.com <cc...@google.com>
ma...@google.com <ma...@google.com> #2
1. Have you saw crash in real device or only in simulators?
2. Do you use dynamic feature for language ID?
ap...@google.com <ap...@google.com> #3
Tested on Android 12 Emulator with custom executor, but cannot repro this issue.
ma...@google.com <ma...@google.com> #4
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Second crash in the description is from a real device. Experienced it myself on two different Xiaomi phones, plus lots of crashes from users in the Google Play console.
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Dynamic features are not used in the application.
As a wild guess, I have downgraded build tools from 31.0.0 to 30.0.3, compileSdk from 31 to 30, and moved all work with Language ID to the service in a separate process (just to be sure that crash can kill secondary process instead of main). This combination is in beta for 2 days by now and I don't see any SIGSEGV crashes.
pr...@google.com <pr...@google.com> #5
Hmm, I feel the crash might be something related to separate/secondary process.
I also changed compileSdk and targetSDK to 31 but still cannot repro this issue.
li...@gmail.com <li...@gmail.com> #6
On the contrary, there was no separate process before, when crashes started.
In the new build (with the aforementioned changes) I can see SIGSEGV crash, but only one instead of dozens and it has a bit different backtrace:
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
liblanguage_id_jni.so (offset 0x11e000)
backtrace:
#00 pc 000000000003c7c0 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 000000000003b960 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 000000000003bb48 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 000000000003bafc /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000036c98 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000032714 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000031cac /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/split_config.arm64_v8a.apk!lib/arm64-v8a/liblanguage_id_jni.so (offset 0x11e000)
#00 pc 0000000000057438 /data/app/azagroup.reedy-mF7zTu2bv_ELlbFArwNgqA==/oat/arm64/base.odex (offset 0x57000)
ma...@google.com <ma...@google.com> #7
FYI, ML Kit launched a new language ID SDK in the latest release, which uses a new language ID model.
Could you try the new SDK version(17.0.0) to check if you can still repro this native crash? Thanks!
Description
In recent
1.3.0
update ofandroidx.benchmark
library there's a breaking change. Now release signing config is used by default instead of debug. It's not mentioned in a corresponding release notes whatsoever.Having reviewed the source code of baseline profiles Gradle plugin, I can see that creating a custom configuration (build type) results in inconsistent final variant properties. I'll explain directly in code.
There's a class
BaselineProfileAppTargetAgpPlugin
responsible for creating corresponding build types (nonMinifiedRelease
,benchmarkRelease
). It's actually done increateBuildTypesWithAgp81AndAbove()
method. There's a helper methodcreateExtendedBuildTypes()
that checks whether a build type exists or not, and executes different configuration blocks based on build type existence (newConfigureBlock
,overrideConfigureBlock
).Now, baseline profiles build type configuration is identical both for new and existing build type. However, benchmark build type is under configured: at least
isProfileable
is not set totrue
for existing build type, probably there's more.This issue is not about some specific configuration flag, but the general approach of dealing with external configuration. As a developer adopting baseline profiles, it seems extremely risky to me using a custom configuration due to how it's applied under the hood and the fact it may break default configuration.
The reason why I mentioned the release signing config in the beginning is because I want to use debug signing config. I'm unable to find any way to configure already created by your plugin build type. So the ideal solution I see is to allow configuring existing (already created by plugin) build types (
nonMinifiedRelease
,benchmarkRelease
) instead of forcing developers actually create these. This way there won't be any discrepancies between the default and customized build types.Summing up, there are two action points: