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[ID: 84651]
Story points rate the relative effort of work in a Fibonacci-like format: 0, 0.5, 1, 2, 3, 5, 8, 13, 20, 40, 100. Each team will estimate work on a slightly different scale, which means the values in this field are likely only meaningful to the team that owns the Buganizer component in which the issue resides.
See Atlassian's Agile Coach for more information on how to use story points for estimation: https://www.atlassian.com/agile/project-management/estimation [ID: 746686]
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[ID: 85206]
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Description
#1In some scenarios (AR/VR, Unity games plugins, games and 3d apps) a great feature is to render html pages on textures. This would mean using a web engine and implement a custom renderer for rendering on a texture. One of the best web engines seems to be WebKit, but this seems not easy to compile for Android and it would probably need all the various hooks to the OS that are already implemented on the WebView. Google has already solved 98% of the problems, so it's only natural asking for this feature to be implemented here. As a reference, this company addressed the same problem using webkit for different platforms (PC, Mac, Linux) but not android. In the ideal world, would be cool if it could be possible to access WebKit on the NDK layer and not be forced to use Java/Kotlin at all. This would be convenient for example on apps using GameActivity. This would imply to have a C/C++ api that internally under the hood call java API as needed (for example for permissions, etc.). An user could access to the relative so setting buildFeatures { prefab true } on the gradle files.
In addition, you could have a WebTextureView on the java side to render to textures.