Status Update
Comments
ap...@google.com <ap...@google.com> #2
Jeremy, is this still an issue? I think the problem was that you had two transitions targeting the same View for the same action (e.g. two Slide() transitions).
il...@google.com <il...@google.com>
mg...@google.com <mg...@google.com> #3
I have a similar issue with plain AnimatorSet:
set.start()
set.pause()
set.setCurrentPlayTime(100)
set.setCurrentPlayTime(0)
set.setCurrentPlayTime(100)
set.resume()
doesn't play animation in resume().
ap...@google.com <ap...@google.com> #4
Should clarify that if I filter out setCurrentPlayTime(0)
(or replace it with setCurrentPlayTime(1)
) it works well.
Also even with setCurrentPlayTime(0)
, onAnimationEnd
is notified with correct delay (as if the animation has played).
mg...@google.com <mg...@google.com>
il...@google.com <il...@google.com> #5
@
I think that is intended for Animator. If you set the currentPlayTime
to 0 or the total duration the animator completes. We do some
pr...@google.com <pr...@google.com> #6
Did some investigation on the Fragment side and it seems like the merged transition is targeting correctly.
Exiting Transition: Slide@aa9288e: tgts(android.widget.LinearLayout{f9add3d})
>>>>> ExitingViews <<<<<
View: android.widget.LinearLayout{f9add3d}
Entering Transition: Slide@35b8af: tgts(android.widget.LinearLayout{b7f24bc})
>>>>> EnteringViews <<<<<
View: android.widget.LinearLayout{b7f24bc}
Final merged transition: TransitionSet@7bc1c45:
TransitionSet@e133f9a:
Slide@aa9288e: tgts(android.widget.LinearLayout{f9add3d})
Slide@35b8af: tgts(android.widget.LinearLayout{b7f24bc})
merged transition passed to controlDelayedTransition: TransitionSet@7bc1c45:
TransitionSet@e133f9a:
Slide@aa9288e: tgts(android.widget.LinearLayout{f9add3d})
Slide@35b8af: tgts(android.widget.LinearLayout{b7f24bc})
Still digging.
Description
Lifecycle.State
fromINITIALIZED
toDESTROYED
needing to throw whether there was an observer or not.But attempting to move the
Lifecycle.State
fromDESTROYED
to any other state should throw as well asDESTROYED
is a terminal state for any component that has aLifecycle
.