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vi...@google.com <vi...@google.com> #2
Thanks for the report. I will route this to the appropriate internal team and update this when I hear back from them.
vi...@google.com <vi...@google.com> #3
One more detail, Data Layer event calls from the watch to the phone (running Android 13) do work on if the listener is in an Activity or Fragment.
th...@outlook.com <th...@outlook.com> #4
Also, I'm seeing this message in the Logcat:
"2022-06-12 18:47:15.156 1841-4562/? W/PackageManager: Intent does not match component's intent filter: Intent { act=com.google.android.gms.wearable.BIND_LISTENER"
"2022-06-12 18:47:15.156 1841-4562/? W/PackageManager: Intent does not match component's intent filter: Intent { act=com.google.android.gms.wearable.BIND_LISTENER"
vi...@google.com <vi...@google.com> #5
Experiencing the same issues, please see my other report for any useful logs:
https://issuetracker.google.com/issues/235673375
Description
Since the introduction of the Pixel 9 devices shipping with the AIDL Audio HAL, the number ofhttps://youtu.be/_hPlNoF1Tyc&t=1179
DynamicsProcessing.EqBand
bands is limited to 32 only. This must be a bug as the lead of the DynamicsProcessing project announced that 'you can have as many bands as you wish':This issue is crippling many equalizer applications that relied on the freedom of using more than 32 EQ bands and destroys one of the core principles of this library.
Steps to reproduce:
AidlConversionDp: clampParameter from "DynamicsProcessing{preEqBand: [EqBandConfig{channel: 0, band: 32, enable: true, cutoffFrequencyHz: 691.587036, gainDb: 0.000000}]}" to "DynamicsProcessing{preEqBand: [EqBandConfig{channel: 0, band: 31, enable: true, cutoffFrequencyHz: 16222.616211, gainDb: -5.000000}]}"
The log indicates that the EqBandConfig the amount of bands is capped at 31. Any band above band[31] is set to the last band in the EqBandConfig. This is an error both in the sense that it makes apps incompatible with the non AIDL audio HAL and that it leads to different results than the developer specifies.
Code sample:https://github.com/Pittvandewitt/AudioEffectsBugReports