Status Update
Comments
as...@gmail.com <as...@gmail.com> #2
Hi, some users reported that installing "Vulkan SDK" helps with this issue. What is your GPU and its driver versions?
cm...@google.com <cm...@google.com>
ko...@gmail.com <ko...@gmail.com> #3
2024-12-03 13:34:02,503 [ 53041] INFO - #com.android.adblib.impl.SessionDeviceTracker - trackDevices() failed, will retry in 2000 millis, connection id=32
java.lang.IllegalStateException: ADB location has not been initialized
lf...@google.com <lf...@google.com> #4
Regarding the ADB issue ("ADB location has not been initialized"), I ran the adb version command in Command Prompt and successfully retrieved the version. Could you help me check this again?
ga...@gmail.com <ga...@gmail.com> #5
Could you please try stating the Emulator from the command line this way
cd C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator
emulator.exe -avd Pixel_9_Pro_XL_API_33 -wipe-data -no-snapshot -verbose -feature -Vulkan
and attach its output? If you notice any popups about missing dlls please include them here.
be...@microsoft.com <be...@microsoft.com> #6
ma...@gmail.com <ma...@gmail.com> #7
Thank you, please try adding -gpu swangle
(this is a software GPU, it will be slow), I think for whatever reason we can't talk to your GPU.
Please consider trying the latest version we have here:
bo...@google.com <bo...@google.com>
la...@gmail.com <la...@gmail.com> #8
Could you please check this for me?
sh...@squareup.com <sh...@squareup.com> #9
DEBUG | emuglConfig_get_vulkan_hardware_gpu: Physical devices count is 0
Serdar, could you please take a look?
re...@gmail.com <re...@gmail.com> #10
Please check if you have crashreports and if you do consider uploading them (please attach crash ids here):
cd C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator
crashreport.exe -l
crashreport.exe -u
ma...@gmail.com <ma...@gmail.com> #11
Microsoft Windows [Version 10.0.19045.5131]
(c) Microsoft Corporation. All rights reserved.
C:\Windows\system32>cd C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator
C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator>crashreport.exe -l
C:\Users\crazy\AppData\Local\Temp\\AndroidEmulator\emu-crash-35.4.3.db\reports\fa3cbbcf-3433-4a63-9c3a-f4d9f8ba847a.dmp
C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator>crashreport.exe -u
Report fa3cbbcf-3433-4a63-9c3a-f4d9f8ba847a is available remotely as: 9a9150ec7b65047e
C:\Users\crazy\Desktop\CODING\AndroidSDK\emulator>
ga...@gmail.com <ga...@gmail.com> #12
Thank you a lot! We got the crash. I think we can't handle zero of VK devices well :) Serdar should know more why we get zero VK devices.
Maybe we should return false
if deviceCount
is zero.
sv...@whisp.de <sv...@whisp.de> #14
If you have any specific steps or fixes in mind, I’d appreciate your guidance. I can also run additional tests like vulkaninfo or check my Vulkan configuration if needed.
rk...@google.com <rk...@google.com> #15
As I understand, Vulkan-Loader/issues/552 is talking about the case when there are two GPUs: an integrated AMD and a separate NVIDIA and somehow the AMD side prevents returning anything. If this is your case, I think the solution is to update the AMD GPU drivers.
rk...@google.com <rk...@google.com> #16
Hi bro, the AVD is working now! After uninstalling the driver and reinstalling the latest version, the AVD opens successfully. Thank you so much for your help and for taking the time to assist me!
ma...@gmail.com <ma...@gmail.com> #17
Thank you for confirming this. We will fix the crash, but all we can do is to say "Your system has no Vulkan devices, update drivers or something" and exit.
rk...@google.com <rk...@google.com> #18
ma...@gmail.com <ma...@gmail.com> #19
Thanks for reporting this, a change is submitted (aosp/3393546) and will be available in the next canary builds of the emulator to correctly give an error for zero device cases. I'll close this one now as the booting issue is resolved with a driver update.
rk...@google.com <rk...@google.com> #20
Thank you for your patience while our engineering team worked to resolve this issue. A fix for this issue is now available in:
- Android Emulator 35.3.11 Stable
We encourage you to try the latest update.
If you notice further issues or have questions, please file a new bug report.
Thank you for taking the time to submit feedback — we really appreciate it!
rk...@google.com <rk...@google.com> #21
Further fixes for this issue are now available in:
- Android Emulator 35.4.5 Canary
We encourage you to try the latest update.
If you notice further issues or have questions, please file a new bug report.
ma...@gmail.com <ma...@gmail.com> #22
Not opening the microphone at all is definitely a strategy. I don't think many people actually do record sound with the emulator (but happy to be proven wrong). Or perhaps adding a default-off checkbox in the emulator settings to explicitly enable the microphone only when actually needed could be another way to go.
rk...@google.com <rk...@google.com> #23
I suspect there could be a reason (probably not a very good one) why sound cards are implemented this way. I XRUN
because some global variables compare in a certain way) similar to what I am having in virtio-snd currently. So, I
ma...@gmail.com <ma...@gmail.com> #24
I'm sorry but I only have high level knowledge of this stuff so I can't help much when it comes to linux drivers. But I'll be happy to try out any pre-release should this be of help!
rk...@google.com <rk...@google.com> #25
I believe this is not a kernel, but some weird assumptions in qemu which break if we open a device moments before using it or in a wrong thread. If you happen to have a linux machine and willing to build and play with our emulator, we will be happy to take a patch from you :) From here I will be working on virtio-snd first and then I will try to figure out if we can -no-microphone
.
ad...@linkedin.com <ad...@linkedin.com> #26
This looks like not an easy issue to fix! I also personally dislike fixing race-condition bugs by adding delays as these bugs could resurface back after some time.
Do you think we could disable mic by default and add an option to manually enable it for those who need it? The audio recording isn't a main stream feature for many developers
rk...@google.com <rk...@google.com> #27
This looks like not an easy issue to fix! ... as these bugs could resurface back after some time.
I agree :(
we could disable mic by default
If we go this way, we probably want to add an option to disable it.
ad...@linkedin.com <ad...@linkedin.com> #28
If we go this way, we probably want to add an option to disable it.
This also works, at least we could disable mic manually and have the sound quality back. Do you think you could use it as a short term fix while you are looking for a better solution?
rk...@google.com <rk...@google.com> #29
a short term fix while you are looking for a better solution?
I'll talk about it on our weekly meeting on Tuesday.
dm...@gmail.com <dm...@gmail.com> #30
ad...@linkedin.com <ad...@linkedin.com> #31
rk...@google.com <rk...@google.com> #32
rk...@google.com <rk...@google.com> #33
I figured out how to pass runtime values into virtio-snd
and hda-duplex
, we should be able to avoid opening the microphone in those devices. When I tried the same with goldfish_audio
, the QEMU says -device goldfish_audio,debug=42: Parameter 'driver' expects pluggable device type
. We probably want to retire (not sure if we can just disable it) this device instead of hacking it further.
rk...@google.com <rk...@google.com> #34
I merged a
ma...@gmail.com <ma...@gmail.com> #35
"Sounds like" (pun intended) a very good improvement!
BTW: What decides which audio driver to use (I mean with which logic virtio-snd
or hda-duplex
or goldfish_audio
is used) ?
be...@gmail.com <be...@gmail.com> #36
rk...@google.com <rk...@google.com> #37
What decides which audio driver to use?
virtio-snd is a drop-in replacement for Intel HDA, but the linux driver is required. If
if this fix will apply to me (I'm using an M1 mac) and
Yes, it will apply for Apple M1.
when the fix will go out?
I still need to figure out what to do with goldfish_audio if our leads will not buy my change to disable the microphone permanently on goldfish_audio. One everything is merged, we should release the changes into the canary channel in weeks.
ma...@gmail.com <ma...@gmail.com> #38
Cool thanks!
If the system image says it has the driver, then we use the virtio-snd device
Do you know from which API do system images ship with the linux virtio driver?
rk...@google.com <rk...@google.com> #39
T is the first system image with virtio-snd drivers.
ma...@gmail.com <ma...@gmail.com> #40
Super! To sum it up: with any emu image with at least api26 the mic will obey the hw.audioInput
setting in the .ini file otherwise (for older emu images) the mic will always be disabled. Correct?
rk...@google.com <rk...@google.com> #41
Unfortunately we create the goldfish_audio device unconditionally, it is not even a sound card from the qemu point of view, it just happens to call the audio API. I disabled the microphone in goldfish_audio
rk...@google.com <rk...@google.com> #42
All changes are merged and available in the 8513367 emulator build. I checked our system images, on x86 the microphone issue should be fixed on API23 and later, on arm ones - API29 and later. We will see if we can fix our older arm system images (API28 and older).
rk...@google.com <rk...@google.com> #43
To disable the microphone you want to add hw.audioInput=no
to config.ini
in the AVD folder.
ji...@gmail.com <ji...@gmail.com> #44
Following along from #43, I figured I should mention I recently opensourced the tool I built to quickly enable and disable the hw.audio*
(and other) settings on the various emulators I use for day to day development:
A checkbox just makes life a bit easier than constantly going in and hand editing .ini files.
Thanks for your work on this ticket and #37095756 over the last couple of years, appreciate it.
ma...@gmail.com <ma...@gmail.com> #45
All changes are merged and available in the 8513367 emulator build.
Is this build downloadable somewhere?
Is there a target version in which we can expect this fix to land in (I'm currently using emulator v 31.3.2)?
rk...@google.com <rk...@google.com> #46
Is this build downloadable somewhere?
While there is nothing secret there, I am not sure how to share it with you until we release the usual way.
Is there a target version
I don't know yet. Our emulator version is something like 31.3.7-8408431
, the build number is after the dash.
rk...@google.com <rk...@google.com>
ma...@gmail.com <ma...@gmail.com> #48
Thank you, I was able to access a build and I could verify on my machine that the issue has been resolved. thank you very much everyone again for listening to our comments until here!
ma...@gmail.com <ma...@gmail.com> #49
Hello,
emulator 31.3.8 build 8598121 just landed in the canary channel.
Can you please check if it includes this fix?
Writing hw.audioInput=no
in config.ini
and using an API32 image still produces the BT audio switch when launching the emu.
rk...@google.com <rk...@google.com> #50
Got log says 31.3.8 should include my change to fix this issue. Unfortunately I am out of the office and cannot check this.
rk...@google.com <rk...@google.com> #51
I confirm, 8513367
does not affect BT audio quality, while 8598121
does affect.
rk...@google.com <rk...@google.com> #52
rk...@google.com <rk...@google.com> #53
Here is what happened: the last time we cut a new release was April, 4. Since then we have been doing cherry-picks which I have not requested before. With the cherry-picks requested this fix is available in 31.3.9 which should be published by the end of this week or the next week.
rk...@google.com <rk...@google.com> #54
Ranjit, could you please confirm this fix is available in 31.3.9?
You need bluetooth headphones for it.
- Connect the headphones to the host.
- Start some audio on the host (e.g. a youtube video with good audio quality).
- Coldboot an emulator (you can use any system image, e.g. S), notice host's audio quality drops when the emulator starts.
- Add
hw.audioInput=no
to the AVD'sconfig.ini
. - Coldboot the emulator again, check if host's audio quality is unaffected.
ra...@google.com <ra...@google.com> #55
I verified with steps mentioned on #54 on Mac Intel(macOS Monterey with Version 12.4) and Mac M1(macOS Big Sur with Version 11.6.6)
With hw.audioInput=yes observed the following issues on both Mac machines.
1) When I cold boot AVD the audio on the host stops for a bit and then continues. There is a change in audio quality.
2) When I do wipe data on the AVD the audio on the host breaks for a bit.
After updating hw.audioInput=no to the AVD's config.ini the issues are resolved. I neither see change in the audio quality nor the audio breaks on the host machine.
ma...@gmail.com <ma...@gmail.com> #57
I can confirm 31.3.9 is now available from the canary channel and that it includes this fix. Thanks a lot for making this happen!
bo...@gmail.com <bo...@gmail.com> #58
rk...@google.com <rk...@google.com> #59
The fix should be available on M1 as well, it is in the 31.3.9 version. What is your emulator version?
ma...@gmail.com <ma...@gmail.com> #60
I confirm I've tested it with 31.3.9 on M1 processor and it's working.
ja...@edg.com.au <ja...@edg.com.au> #61
ma...@gmail.com <ma...@gmail.com> #62
Did you tweak the .ini file as it was explained in this long thread?
rk...@google.com <rk...@google.com> #63
Hi Jamie, it should be fixed, please add hw.audioInput=no
to AVD's config.ini
file for API32 and below. It is not required for API33 and above. There are some other quirks there (in API33) as I am learning about QEMU audio API behavior (the QEMU and kernel disagree on how audio is consumed).
sh...@gmail.com <sh...@gmail.com> #64
It is not required for API33 and above
Using API 33 but the sound quality still drops
rk...@google.com <rk...@google.com> #65
shalva258, could you please elaborate? I just created API30 and API33 on Mac and I can hear that API30 affects audio in my bt headphones when the emulator starts and API33 does not. Maybe update the emulator? I tried on 32.1.3.
sh...@gmail.com <sh...@gmail.com> #66
sh...@gmail.com <sh...@gmail.com> #67
rk...@google.com <rk...@google.com> #68
Try installing
> Is not this the version that should have fixed this?
You want at least 31.3.9.
[Deleted User] <[Deleted User]> #69
[Deleted User] <[Deleted User]> #70
حذف الكل
pa...@outlook.com <pa...@outlook.com> #71
It's freaking 2024, the original issue from 2016 that was marked as fixed was definitely not fixed, this one wasn't either. Windows 10, using emulator 34.2.14-11834374 and this beyond intrusive problem is still there. Good luck trying to share your emulator screen on a meeting and keep your audio and mic working without problems, you won't because this insanely dumb bug is still present to this day and it takes over your audio input forcing hour headset into hands-free mode when you don't want to.
rk...@google.com <rk...@google.com> #72
Hi particlecore,
It's freaking 2024, the original issue from 2016 that was marked as fixed
The original issue is fixed.
Good luck trying to share your emulator screen on a meeting and keep your audio and mic working without problems
This is a separate problem which we have never heard before. Please file a new bug (specify which meeting software you use).
Description
OS: macOS 11.2.3 Emulator version: 30.5.3 Image: x86_64 with play store
I use a tool that monitors audio devices activity. I see that it notifies me about my microphone is active
Steps to Reproduce:
Please check the attachments.