Obsolete
Status Update
Comments
ve...@google.com <ve...@google.com>
ve...@google.com <ve...@google.com> #2
We have passed this to the development team and will update this issue with more information as it becomes available.
zo...@gmail.com <zo...@gmail.com> #3
Wtf is this i aint root my phone
ad...@google.com <ad...@google.com>
ad...@google.com <ad...@google.com> #4
Thank you for your feedback. We assure you we are doing our best to address the issues reported, however our product team has shifted work to higher priority bugs and may not be able to handle this bug. As for now, we will be closing the bug as won’t fix obsolete.
If you are still facing the issue recently, we request that you log a new bug along with the bug report herehttps://goo.gl/TbMiIO
If you are still facing the issue recently, we request that you log a new bug along with the bug report here
ry...@ryanheise.com <ry...@ryanheise.com> #5
Why are you mischaracterising it as a "bug"? Did you read the description at all? It's a documentation request not a bug, and you should also know that no new documentation or API has come out from Google that would make this request "obsolete", so calling it "obsolete" is either erroneous or obnoxious and insulting to the developers who are still waiting for an answer. It also makes no sense to close the issue and then in the same breathe ask me to re-open it in a new issue. Each time I do that, it dilutes the stars. The original issue had 17 stars. The re-posted issue only collected 4 stars. Do you see how that works? I know you prioritise issues based on the number of stars they collect, so when you ask me to copy this issue into a new issue, you are artificially diluting the stars and artificially lowering its priority so that you don't have to deal with it at the priority it deserves. Though, I'm not sure why Google would want to treat accessibility for blind users as a low priority.
Anyway, I have reposted the issue here:https://issuetracker.google.com/issues/148400507 as per your request.
Anyway, I have reposted the issue here:
xi...@gmail.com <xi...@gmail.com> #6
I have some issue. Playing a silent sound can fix the issue, but I still think it is a workaround. For a code base, it is terrible weird with bad smell.
Description
The official documentation of this behaviour appears to be on
However, this documentation is rather vague. To allow app developers with legitimate use cases to re-enable the media buttons to control audio playback where the system has decided to disable them, the documentation needs to precisely state how the system decides when to deactivate the media buttons. Ideally, the documentation should also mention the workaround confirmed by the Googler in
- How long after playing silence through the MediaPlayer does its magical effect last for before the media session once again loses its ability to receive media button events?
- If the effect stops after a certain amount of time, is that time measured starting from the start point of that silence or the endpoint of that silence?
- Or is it that you must play the silence simultanously with the call to TextToSpeech.speak()?
The documentation at
At the very least, this paragraph should explain more specifically what counts as "audio". Presumably sound played via MediaPlayer and AudioTrack count as audio, and it seems sound played via TextToSpeech does not count as audio. What about SoundPool?
The Googler who replied to
The case has been made above for legitimate uses of media buttons during TTS playback, but the same also applies to sound effects since some of these TTS apps insert sound effects into the stream, e.g. between each article that is read through TTS as signals to the listener, and this may potentially cause the media session to stop listening to media buttons.
Let's improve the documentation so that app developers can implement these use cases correctly.
Thank you.
URL: