Fixed
Status Update
Comments
rp...@google.com <rp...@google.com> #2
Microsoft doc: https://support.microsoft.com/en-ca/help/2999226/update-for-universal-c-runtime-in-windows
Platform 28.0.2 readme:https://developer.android.com/studio/releases/platform-tools
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Updated Windows requirements
The platform tools now depend on the Windows Universal C Runtime, which is usually installed by default via Windows Update. If you see errors mentioning missing DLLs, you may need to manually fetch and install the runtime package.
"
Platform 28.0.2 readme:
"
Updated Windows requirements
The platform tools now depend on the Windows Universal C Runtime, which is usually installed by default via Windows Update. If you see errors mentioning missing DLLs, you may need to manually fetch and install the runtime package.
"
rp...@google.com <rp...@google.com> #3
Note: see also b/129008605
ha...@google.com <ha...@google.com>
ac...@google.com <ac...@google.com> #4
Bug cleaning...what is the status on this? Looks like the depending bug is fixed.
gh...@google.com <gh...@google.com> #5
I noticed that the WINDOWS_UCRT_CHECK_ENABLED
Studio flag defaults to false
. Should this be set to true
eventually, or can this code be deleted?
rp...@google.com <rp...@google.com> #6
Hannah, I am pretty sure we did enable this. Do you know why/when it was disabled?
ha...@google.com <ha...@google.com> #7
Ummm... it doesn't look like it was ever enabled, and the flag hasn't been touched since the initial CL in 2019. I don't know why it was never enabled. Better 4 years late than never?
Description
Since Platform tools 28.0.2, ADB on Windows requires the Universal C runtime to be installed. While this is the case for Windows 10 and later, earlier version of Windows don't always have this update installed.
This bug is about implementing a system health check on Windows to verify that the Universal C runtime is installed, and point to the Microsoft doc. page on how to install the Universal C runtime.