Fixed
Status Update
Comments
uc...@google.com <uc...@google.com> #2
Microsoft doc: https://support.microsoft.com/en-ca/help/2999226/update-for-universal-c-runtime-in-windows
Platform 28.0.2 readme:https://developer.android.com/studio/releases/platform-tools
"
Updated Windows requirements
The platform tools now depend on the Windows Universal C Runtime, which is usually installed by default via Windows Update. If you see errors mentioning missing DLLs, you may need to manually fetch and install the runtime package.
"
Platform 28.0.2 readme:
"
Updated Windows requirements
The platform tools now depend on the Windows Universal C Runtime, which is usually installed by default via Windows Update. If you see errors mentioning missing DLLs, you may need to manually fetch and install the runtime package.
"
xa...@google.com <xa...@google.com>
ph...@gmail.com <ph...@gmail.com> #4
Bug cleaning...what is the status on this? Looks like the depending bug is fixed.
so...@google.com <so...@google.com> #5
I noticed that the WINDOWS_UCRT_CHECK_ENABLED
Studio flag defaults to false
. Should this be set to true
eventually, or can this code be deleted?
Description
AI-183.6156.11.34.5522156, JRE 1.8.0_152-release-1343-b01x64 JetBrains s.r.o, OS Mac OS X(x86_64) v10.13.6, screens 1920x1200, 1920x1200; Retina
Android Gradle Plugin: 3.4.1
Gradle: 5.4
NDK: from local.properties: 20.0.5594570; latest from SDK: 20.0.5594570;
LLDB: pinned revision 3.1 not found; latest from SDK: (package not found);
CMake: from local.properties: (not specified); latest from SDK: (not found); from PATH: 3.13.2;
My project has 12 product flavors.
After restart of Android Studio the first Build Variant is used and not the latest (before stop Android Studio)