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ra...@google.com <ra...@google.com>
wa...@google.com <wa...@google.com> #2
Hello! Thank you for reporting!
I will need a bit of time to replicate this issue. I'll update this bug soon on my findings
Additionally, have you already tried the steps in this doc?
https://developer.apple.com/documentation/uikit/creating_a_mac_version_of_your_ipad_app
I will need a bit of time to replicate this issue. I'll update this bug soon on my findings
Additionally, have you already tried the steps in this doc?
ja...@fyrastudio.com <ja...@fyrastudio.com> #3
Hey, yup. Exactly when doing that is when I get the error I reported.
Just cloning the demo repo athttps://github.com/googlemaps/maps-sdk-for-ios-samples and selecting the Mac option in the deployment info, and trying to compile the app for the Mac target, will give you some errors.
The first error is "OpenGLES is deprecated and is not available when building for UIKit for Mac."
So you search for OpenGLES and remove all occurrences of it being linked (3 occurrences in this repo example).
After that you get a second error "building for UIKitForMac, but linking in .tbd built for macOS, file '/Users/jan/Downloads/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/System/Library/Frameworks//GLKit.framework/GLKit.tbd' for architecture x86_64"
So you search for GLKit and remove all occurrences of it being linked (3 occurrences in this repo example).
Once you do that you finally get the error I reported here:
"building for UIKitForMac, but linking in object file built for iOS Simulator, file '/Users/Downloads/Pods/GoogleMaps/Maps/Frameworks/GoogleMaps.framework/GoogleMaps' for architecture x86_64"
But I can't do anything about that since your SDK is closed source.
Thanks!
Just cloning the demo repo at
The first error is "OpenGLES is deprecated and is not available when building for UIKit for Mac."
So you search for OpenGLES and remove all occurrences of it being linked (3 occurrences in this repo example).
After that you get a second error "building for UIKitForMac, but linking in .tbd built for macOS, file '/Users/jan/Downloads/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/System/Library/Frameworks//GLKit.framework/GLKit.tbd' for architecture x86_64"
So you search for GLKit and remove all occurrences of it being linked (3 occurrences in this repo example).
Once you do that you finally get the error I reported here:
"building for UIKitForMac, but linking in object file built for iOS Simulator, file '/Users/Downloads/Pods/GoogleMaps/Maps/Frameworks/GoogleMaps.framework/GoogleMaps' for architecture x86_64"
But I can't do anything about that since your SDK is closed source.
Thanks!
wa...@google.com <wa...@google.com> #4
The engineering team will look into the issue and explore if there are feasible ways to resolve it as soon as possible.
We will let you know as soon as additional updates are made available.
We will let you know as soon as additional updates are made available.
ma...@gmail.com <ma...@gmail.com> #5
Same problem here "OpenGLES is deprecated and is not available when building for UIKit for Mac." with:
* Google Maps SDK 3.4
* MacOS Catalina 10.15 beta9
* Google Maps SDK 3.4
* MacOS Catalina 10.15 beta9
mm...@gmail.com <mm...@gmail.com> #6
Can you please provide support for catalyst now that xcode 11 GM is released ?
mm...@gmail.com <mm...@gmail.com> #7
Hi again. Any news about this feature request ?
no...@bn.com <no...@bn.com> #8
Can someone help direct me to where to file a similar request for 'Support for Catalyst / Google Sign In for iOS'? I can't find an appropriate component.
ch...@gmail.com <ch...@gmail.com> #9
Any news on Google SignIn SDK support for catalyst? It is critical for our project.
pa...@google.com <pa...@google.com>
[Deleted User] <[Deleted User]> #10
Any update on this feature request?
va...@gmail.com <va...@gmail.com> #11
Any update on this?
kb...@gmail.com <kb...@gmail.com> #12
Following issue and looking into and awaiting updates as well
ki...@gmail.com <ki...@gmail.com> #13
I would appreciate an update as well.
os...@gmail.com <os...@gmail.com> #14
Any update?
Description
Compiling my iOS app using Google Maps is not working when compiling for UIKitForMac with the following error:
ld: building for UIKitForMac, but linking in object file built for iOS Simulator, file '/Users/Downloads/Pods/GoogleMaps/Maps/Frameworks/GoogleMaps.framework/GoogleMaps' for architecture x86_64
What should happen instead?
It should compile just fine
Steps to reproduce the problem:
1. Install Google Maps with Cocoapods
2. Check the Mac checkbox on Xcode 11
3. Compile
Operating system version:
Google Maps SDK for iOS version: 10.15 beta3