Obsolete
Status Update
Comments
al...@android.com <al...@android.com>
ni...@ansman.se <ni...@ansman.se> #2
Yep me too,
I'm deaf in one ear and its becoming a drag converting everything into mono on my computer first, but unless I do this I miss the right channel. There must be an audio player that will play stereo tracks in mono, right??? I cant find one though
I'm deaf in one ear and its becoming a drag converting everything into mono on my computer first, but unless I do this I miss the right channel. There must be an audio player that will play stereo tracks in mono, right??? I cant find one though
ma...@gmail.com <ma...@gmail.com> #3
Should be possible for somebody to write an app that can play an stereo file in mono not sure if anybody has done this though. I am asking for something a bit more than this though the ability to down mix the master stream to Mono. This would mean that you would be able to play games or listen to Spotify in mono too.
With the little bit of research I have done, I think what I am asking for is an extension to android.media.audiofx to include a Mono class.
This could then be applied to Session 0 which I think would achieve what I am describing.
With the little bit of research I have done, I think what I am asking for is an extension to android.media.audiofx to include a Mono class.
This could then be applied to Session 0 which I think would achieve what I am describing.
al...@googlemail.com <al...@googlemail.com> #4
I'm not deaf, but I do know that listening to stereo music on a device with one speaker straight blows. Why this isn't part of the default music app or system wide is one hell of a mystery.
en...@gmail.com <en...@gmail.com> #5
Alternatively an option in settings to force all sound to mono which is, although it pains me to say it, what ios does.
en...@gmail.com <en...@gmail.com> #6
Add me to the deaf in one ear club. I need noise reducing headset for work and I can't afford to get a custom headset. I tried wiring both channels into one speaker but you can't solder the newer speaker wires. A stereo to mono adapter doesn't work because you don't always get a good connection with a stereo plug in a mono jack. So I would need a stereo to mono then a mono to stereo to make it work which equals 3 inches of adapters out of the jack. This really should be a simple accessibility option!
en...@gmail.com <en...@gmail.com> #7
I too would like to see this. I've have only one ear that works and I keep loosing my modified adapters that hard-merge the two channels at the wire.
[Deleted User] <[Deleted User]> #8
I'm one of the 10% of the planet's population who hears less in one ear, and an audio pan balance control is essential for me.
I was delighted to see that Archos already have that feature in their Gen8 Android devices - please put it into 'vanilla' Android as well. I'm tired of using modified in-line volume controls with most portable devices that lack this basic audio feature.
I was delighted to see that Archos already have that feature in their Gen8 Android devices - please put it into 'vanilla' Android as well. I'm tired of using modified in-line volume controls with most portable devices that lack this basic audio feature.
ja...@gmail.com <ja...@gmail.com> #9
Or at least, write somewhere in big bold letters : Android is not for the partially or totally deaf! Don't wait for your users to do that, please, or it could be labelled as bad publicity :(
ma...@gmail.com <ma...@gmail.com> #10
I too am deaf in one ear and would dearly love this for all of my Android devices.
Please add this. Either as the base OS or even as an app. Anyone?
Please add this. Either as the base OS or even as an app. Anyone?
na...@gmail.com <na...@gmail.com> #11
I agree too. My headphones are quieter in one ear and I want to rebalance them (like you can in Windows) so I can hear properly again.
ns...@gmail.com <ns...@gmail.com> #13
iOS has it. Why android doesnt!?
bf...@gmail.com <bf...@gmail.com> #14
Ridiculous that this isn't an option from the start, as it is in other devices, such as iOS. Personally, my headphones are damaged and can only use a single audio channel, so for now my Android is quite worthless for playing music.
ja...@gmail.com <ja...@gmail.com> #15
Please add this, seriously disabling for being deaf in one ear
lb...@gmail.com <lb...@gmail.com> #16
Holy cow, trying to find a way to get my music to play on my android in mono is impossible. I've looked everywhere for this feature. Sadly itunes has the feature to convert everything to mono when syncing to mobile device, and the IOS has the mono switch feature built in.
I am deaf in one ear, and a physical mono adapter is garbage. static in the loose connection and potential for clipping and damaging the device!
Please please please fix this!
oh and a way to rate my music and that tag the files would be epic too.
I am deaf in one ear, and a physical mono adapter is garbage. static in the loose connection and potential for clipping and damaging the device!
Please please please fix this!
oh and a way to rate my music and that tag the files would be epic too.
gu...@kkoi.ru <gu...@kkoi.ru> #17
IOS able user to switch between L or R channel for speaker output. Even with the mono audio, Android lacks the function to switch between channels. This is the only disappointment that I see in Android compare to IOS.
al...@android.com <al...@android.com> #18
My only working set of speakers right now is busted and only plays on one side. I was searching for a quick fix, I figured that's the sort of thing that would be in the accessibility settings, for people with lopsided hearing (whose ranks I have already begun to join at a mere 25 years old). I was wrong. But it gets worse. It's not supported at a very low level in the OS. You can't even get an app for that. No offense, because I'm sure these programmers and testers put in a full day's work like the rest of us, but how did nobody along the line stop and say, "what about accessibility for the partially deaf?" That just seems like a fairly gross oversight. It's made even worse by the fact that iOS has full support for mono, and it's not like android is brand new. So, you dropped the ball on this one. Now pick it up and put it back in play, before a whole lot of somewhat deaf people defect to the other team.
lb...@gmail.com <lb...@gmail.com> #19
Just adding on since this has been a feature on iOS for some time and I'm delighted to have switched to Android after 5 years (3 iphones). I listened to some music this morning and I'm missing that Mono output accessibility feature already. Thanks in advance to the developers working on this.
ab...@gmail.com <ab...@gmail.com> #20
I'm also deaf from one ear and with a little searching I found an app that can switch your music to mono and the name of the app is power amp I know its not much but really helps amplify your phones volume a little and under equalizer in the app it gives you the option to put it in mono
sa...@gmail.com <sa...@gmail.com> #21
@bugarinj Thanks for posting this bit about POWER AMP. My friend recommended it to me just as a music player but when I started playing with the EQ I saw that "mono" setting and I was really happy to see that. Thanks for sharing.
re...@gmail.com <re...@gmail.com> #22
@eddie glad I could help
ra...@gmail.com <ra...@gmail.com> #23
Well while it would have been nice to get a update on here to say you were looking at it, I'm very happy to say that the setting has now appeared in the accessibility section after getting a Galaxy SIII with Android 4.0.4 finally I can listen to The Velvet Undergrounds, The Gift again.
Thanks a lot for putting this in.
Ben
Thanks a lot for putting this in.
Ben
Description
java.lang.IllegalArgumentException: pointerIndex out of range
at android.view.MotionEvent.nativeGetAxisValue(Native Method)
at android.view.MotionEvent.getX(MotionEvent.java:2075)
at android.support.v4.view.MotionEventCompatEclair.getX(MotionEventCompatEclair.java:32)
at android.support.v4.view.MotionEventCompat$EclairMotionEventVersionImpl.getX(MotionEventCompat.java:91)
at android.support.v4.view.MotionEventCompat.getX(MotionEventCompat.java:219)
at android.support.v4.view.ViewPager.onTouchEvent(ViewPager.java:1966)
at android.view.View.dispatchTouchEvent(View.java:7337)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2410)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2145)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2416)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2159)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2416)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2159)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2416)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2159)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2416)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2159)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2416)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2159)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2416)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2159)
at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:2115)
at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1468)
at android.app.Activity.dispatchTouchEvent(Activity.java:2487)
at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:2063)
at android.view.View.dispatchPointerEvent(View.java:7520)
at android.view.ViewRootImpl.deliverPointerEvent(ViewRootImpl.java:3376)
at android.view.ViewRootImpl.deliverInputEvent(ViewRootImpl.java:3308)
at android.view.ViewRootImpl.doProcessInputEvents(ViewRootImpl.java:4402)
at android.view.ViewRootImpl.enqueueInputEvent(ViewRootImpl.java:4380)
at android.view.ViewRootImpl$WindowInputEventReceiver.onInputEvent(ViewRootImpl.java:4484)
at android.view.InputEventReceiver.dispatchInputEvent(InputEventReceiver.java:171)
at android.view.InputEventReceiver.nativeConsumeBatchedInputEvents(Native Method)
at android.view.InputEventReceiver.consumeBatchedInputEvents(InputEventReceiver.java:163)
at android.view.ViewRootImpl.doConsumeBatchedInput(ViewRootImpl.java:4452)
at android.view.ViewRootImpl$ConsumeBatchedInputRunnable.run(ViewRootImpl.java:4503)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725)
at android.view.Choreographer.doCallbacks(Choreographer.java:555)
at android.view.Choreographer.doFrame(Choreographer.java:523)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711)
at android.os.Handler.handleCallback(Handler.java:615)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4898)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1006)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:773)
at dalvik.system.NativeStart.main(Native Method)
Device information:
Manufacturer: samsung
Model: GT-I9300
OS: Android 4.1.2
CPU_ABI: armeabi-v7a
PRODUCT: m0xx
FINGERPRINT: samsung/m0xx/m0:4.1.2/JZO54K/I9300XXEMF6:user/release-keys
DisplaySize: 720x1280
DisplayDensity: 2.0
ScreenCategory: normal
Country: iq
Language: ar