WAI
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dn...@google.com <dn...@google.com>
dn...@google.com <dn...@google.com> #2
The iPhone Simulator has a nice UI for this. You hold down a key combo and you see
two finger spots on the emulator screen, mirrored around the center of the screen.
Drag away from the center to pinch open; drag toward the center to pinch closed.
two finger spots on the emulator screen, mirrored around the center of the screen.
Drag away from the center to pinch open; drag toward the center to pinch closed.
dn...@google.com <dn...@google.com> #3
That is nice, but that only handles the case of "pinch". It would be a good start,
and would handle probably the majority of common use cases, but there are certainly
very many ways I can move two fingers at once that don't even resemble a pinch. :)
and would handle probably the majority of common use cases, but there are certainly
very many ways I can move two fingers at once that don't even resemble a pinch. :)
aa...@fitbit.com <aa...@fitbit.com> #5
This would be really handy. I would also like to mention that many people with TUIO devices would love to use them to test.
sa...@gmail.com <sa...@gmail.com> #6
Pinch is by far the most common multi-touch gesture IMHO. Also, the iPhone simulator also simulates two-fingered scrolling (dragging across the screen with two fingers). I can't think of any other two-fingered gesture that would make sense in a UI :)
Currently the Android version of our app is on hold because it uses multi-touch and we don't have an actual device to test it on.
Currently the Android version of our app is on hold because it uses multi-touch and we don't have an actual device to test it on.
mu...@gmail.com <mu...@gmail.com> #7
Rotation is another useful gesture.
Whatever the "common gestures" are, it would be nice to be able to hold down certain keys on the keyboard to perform these gestures in the emulator. E.g. Ctrl for pinch, Alt for Rotate, etc.
In addition, I would like to be able to move additional pointers freely. It could work by holding down number keys, for instance. Holding/pressing "1" would freeze all current pointers and let you control the first pointer with the mouse (up/down/move). Holding/pressing "2" would freeze all current pointers and let you control the second pointer (up/down/move). Etc. This would be useful for apps that use actual multitouch and not just gestures.
Whatever the "common gestures" are, it would be nice to be able to hold down certain keys on the keyboard to perform these gestures in the emulator. E.g. Ctrl for pinch, Alt for Rotate, etc.
In addition, I would like to be able to move additional pointers freely. It could work by holding down number keys, for instance. Holding/pressing "1" would freeze all current pointers and let you control the first pointer with the mouse (up/down/move). Holding/pressing "2" would freeze all current pointers and let you control the second pointer (up/down/move). Etc. This would be useful for apps that use actual multitouch and not just gestures.
jo...@gmail.com <jo...@gmail.com> #8
Ahhh, come on, guys! We need the right tools to help Google make its projected $10 billion/year on Android. Can't you get an intern to do this? Or a new college hire?
jo...@gmail.com <jo...@gmail.com> #10
With TUIO support, we could use the TUIO Simulator for testing Multi-Touch. I used that tool to develop a tabletop Application.
But a solution which is integrated into the android simulator would be much more handy.
But a solution which is integrated into the android simulator would be much more handy.
jb...@fitbit.com <jb...@fitbit.com> #11
MPX input on the emulator is very much needed! So hopefully this will be added soon! Without multi-touch apps, Android will never surpass the iPhone.
When we talk about MPX, we're not just talking about two fingers... I hope Android allows mapping of, say, four fingers simultaneously.
When we talk about MPX, we're not just talking about two fingers... I hope Android allows mapping of, say, four fingers simultaneously.
[Deleted User] <[Deleted User]> #12
I'm thinking of a way to develop an application that you can run on your android phone, connect the phone via usb and have the emulator redirect the input form the phone to the virtual device. This way you can test multi-touch inside the emulator using a real device. I've no idea of the applicability of this solution, and whether there's something like that already implemented, so comments and guidance would be appreciated :)
[Deleted User] <[Deleted User]> #13
To #11, that would be a nice idea, but you have to keep in mind there are very different screen sizes and formats and doing letterboxing to, say, map a 16:9 real screen to a 4:3 or 1:1 screen might not be ideal.
Still, it's a nice idea to work around this while the emulator doesn't have direct support, IMHO.
Still, it's a nice idea to work around this while the emulator doesn't have direct support, IMHO.
jb...@fitbit.com <jb...@fitbit.com> #14
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