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mi...@google.com <mi...@google.com>
mi...@google.com <mi...@google.com> #2
Would you be able to describe your use case of why you need to do on the order of hundreds of directions requests please?
fo...@google.com <fo...@google.com>
sh...@google.com <sh...@google.com>
so...@msgsafe.io <so...@msgsafe.io> #3
Sure. This is my application: http://lstsim.de/
It is in German, so here's a short description: It's a simulation of an emergency services dispatch center. The user is in charge of sending ambulances to different places all over the area. I'm using the Directions Service, so the ambulances on the map use the actual roads (and even respect the speed limits). Every trip from one location to another takes a single request. This allows me to achieve a pretty realistic replication of the reality.
This also means I don't actually need a routing request every second, but it rather depends on how busy things are in the game. My users were reporting routing errors usually after 300 routings and about an hour or so of playing, so you get an idea of the average request rate.
It is in German, so here's a short description: It's a simulation of an emergency services dispatch center. The user is in charge of sending ambulances to different places all over the area. I'm using the Directions Service, so the ambulances on the map use the actual roads (and even respect the speed limits). Every trip from one location to another takes a single request. This allows me to achieve a pretty realistic replication of the reality.
This also means I don't actually need a routing request every second, but it rather depends on how busy things are in the game. My users were reporting routing errors usually after 300 routings and about an hour or so of playing, so you get an idea of the average request rate.
[Deleted User] <[Deleted User]> #4
This problem sounds similar to behavior I am seeing with versions 3.10+ ... my application allows users to create maps of their addresses. After 200 or so rows the geocoder becomes very very slow, even if I delay geocodes 5-10 seconds in-between.
Since the limit is 2500 per day, does it not seem reasonable that you would be able to send a geocode 1 per second as you have in the past until you reach 2500? If this is a change to the quota and limits of the free google maps API please let us know.
Since the limit is 2500 per day, does it not seem reasonable that you would be able to send a geocode 1 per second as you have in the past until you reach 2500? If this is a change to the quota and limits of the free google maps API please let us know.
be...@calicoagency.com.au <be...@calicoagency.com.au> #5
Google is forcing 3.10 now so there is no using 3.9 to get around this bug.
I need to know if this is a permanent change on geocoding quotas or if this is truly a bug. If it is a permanent change I will need to make big changes to our app so users can only create maps of 200 or less points, whereas before it was possible to create 2500 marker maps.
I need to know if this is a permanent change on geocoding quotas or if this is truly a bug. If it is a permanent change I will need to make big changes to our app so users can only create maps of 200 or less points, whereas before it was possible to create 2500 marker maps.
Description
I would like to see these things implemented:
1. A wheelchair directions option
2. An accessibility rating for curbs, paths and bus stops
I have an idea of how to solve these issues, but it would require a function in the pathfinding algorithm that can exclude specific nodes based on how "abled" the user is.
I realize how large a dataset this would be and how difficult a task for computer vision; so maybe crowdsourcing is the answer. I would use a weighted average (most recent rating given the highest weight), as construction/weather happen, to achieve the most up to date rating.