Status Update
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ya...@google.com <ya...@google.com>
bo...@google.com <bo...@google.com>
ke...@netflix.com <ke...@netflix.com> #2
If that's not the case and I change the microphone source, it would affect the sound quality as well.
Edit: Probably on the Mac program `Audio MIDI Setup` the sound source format is changed to a lower bitrate
bo...@google.com <bo...@google.com> #3
I've tried the Audio MIDI Setup program, but it doesn't show any changes for my headphones that are bluetooth connected with a USB dongle.
zh...@google.com <zh...@google.com> #4
Hi, as the emulator continuously uses the microphone, Bluetooth headset quality will be degraded due to there being not enough bluetooth bandwidth to have both hi quality output and input. We can consider having a dynamic switch for this, but adding this will take some time.
sy...@syntezzz.ru <sy...@syntezzz.ru> #5
I don't think that is what is happening. For me, when the emulator launches, it changes the macOS input device from the internal speaker to my headphones which switches the bt profile to a2dp.
As a temporary workaround, I set hw.audioInput=no
in my avd config.ini and it seemed to help.
bo...@google.com <bo...@google.com> #6
+1 with "not enough bluetooth bandwidth" not being the issue. Connecting the headphones after the emulator has started up has no issues.
bo...@google.com <bo...@google.com> #7
ja...@google.com <ja...@google.com> #8
ki...@gmail.com <ki...@gmail.com> #9
ki...@gmail.com <ki...@gmail.com> #10
wh...@gmail.com <wh...@gmail.com> #11
Which is almost a year old, guys!
ch...@gmail.com <ch...@gmail.com> #12
As a temporary workaround,
ch...@gmail.com <ch...@gmail.com> #13
config.ini do the fix, thanks!
source: #5 comment
- Device manager -> virtual device dropdown menu -> Show on Disk
- open config.ini and add this line: hw.audioInput=no
ch...@gmail.com <ch...@gmail.com> #14
config.ini changes don't seem to work for me - tried on various emulators with API level 31+. Both freshly installed emulators and existing ones.
ch...@gmail.com <ch...@gmail.com> #15
Hi. I am sorry for the issues around sound quality. I am working on a new sound card, this bug will be the next issue I will be working on.
Description
Android Studio Version: Giraffe | 2022.3.1
Emulator Version (Emulator--> Extended Controls--> Emulator Version): 32.1.14-10330179
HAXM / KVM Version: HVF 13.5.0
Android SDK Tools: 26.1.1
Host Operating System: macOS 13.5
CPU Manufacturer: Other CPU:
64-bit CPU
RAM: 16384 MB
GPU:
Build Fingerprint:
AVD Details: Name: Pixel_C_Tablet_API_33
CPU/ABI: arm64
Path: /Users/tomas/.android/avd/Pixel_C_API_33.avd
Target: google_apis [Google APIs] (API level 33)
Skin: 2560x1800
SD Card: 512 MB
AvdId: Pixel_C_Tablet_API_33
PlayStore.enabled: false
avd.ini.displayname: Pixel C Tablet API 33
avd.ini.encoding: UTF-8
disk.dataPartition.size: 6G
fastboot.chosenSnapshotFile:
fastboot.forceChosenSnapshotBoot: no
fastboot.forceColdBoot: no
fastboot.forceFastBoot: yes
hw.accelerometer: yes
hw.arc: false
hw.audioInput: yes
hw.battery: yes
hw.camera.back: virtualscene
hw.camera.front: emulated
hw.cpu.ncore: 4
hw.dPad: no
hw.device.hash2: MD5:b6f369a5174fab4bbf46015b0d842ec6
hw.device.manufacturer: Google
hw.gps: no
hw.gpu.enabled: yes
hw.gpu.mode: auto
hw.initialOrientation: landscape
hw.keyboard: yes
hw.lcd.density: 320
hw.lcd.height: 1800
hw.lcd.width: 2560
hw.mainKeys: no
hw.ramSize: 1536
hw.sdCard: yes
hw.sensors.orientation: yes
hw.sensors.proximity: yes
hw.trackBall: no
image.sysdir.1: system-images/android-33/google_apis/arm64-v8a/
runtime.network.latency: none
runtime.network.speed: full
showDeviceFrame: no
skin.dynamic: yes
skin.path.backup: /Users/tomas/Library/Android/sdk/skins/pixel_c
tag.display: Google APIs
vm.heapSize: 192
Steps to Reproduce Bug:Call PackageManager.hasSystemFeature(PackageManager.FEATURE_SENSOR_HINGE_ANGLE) and this method returns true on Pixel C tablet.
Expected Behavior:
Returns false on Pixel C tablet.
Observed Behavior: